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Re: [Official 2005 Game Design] Game Elements and Subtasks
I agree with the ideas:
1. multiple level playing field
2. 2 vs 2 robots
3. scoring zones
4. multiple shaped objects varying in size (ie. soft balls and 30" balls )
I would add an element of the game that would be a lever type assembly that has a bucket attached to it so that when enough small objects were in it it would lift a barrier that covers a larger goal for the larger size objects. The bucket could be removable thus introducing a defensive side to the game. It would also add another task of picking the bucket up and placing it back on the lever arm.
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