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#1
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Re: Kicking around an idea for an RCX buzzer system...thoughts?
LCD display. Display the ID of the buzzer.
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#2
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Re: Kicking around an idea for an RCX buzzer system...thoughts?
For most buzzer systems, that'd be a good thing. But given that I'm only going to have two buzzers working, it kinda feels like overkill. I think a beep and a light/motor will easily handle the needs of the judge to know who buzzed first (assuming the judge has some sense in him/her/it).
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#3
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Re: Kicking around an idea for an RCX buzzer system...thoughts?
you could also just have the sensor do nothing in the software...if you dont have any lego lamps you could just connect a light sensor to a motor output and it will light up. Or just cut a lego wire and attach it to a regular lamp. I think the voltage is 9, not sure on the amperage or anything like that but you can find it all out using a voltmeter/ammeter.
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#4
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Re: Kicking around an idea for an RCX buzzer system...thoughts?
Quote:
Besides, what's the fun in using legos if you aren't gonna use legos? (grin) |
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#5
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Re: Kicking around an idea for an RCX buzzer system...thoughts?
Well, a bit over a year later, I've done it.
My camp did Jeopardy night, and I created the buzzer system with one RCX, three touch sensors (three teams), a remote, and lots of motor wire. (The extra sensor and the long motor wires were lifted from other kits.) Here's how we did it: at the start of the program, the display read 1293. (I needed a number, so I just put the first one that came to mind.) When a sensor was pressed, it checked a variable. If it was 0, the variable changes to one and changes the screen to read that buzzer number. If the sensor is one, it does nothing. When the remote sends a message of 1, the variable goes to zero and the display goes back to 1293. It worked flawlessly--although the switches and longer wires wouldn't hurt if you were making something more polished. |
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