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  #16   Spotlight this post!  
Unread 19-05-2004, 12:23
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Re: crazy game

[quote=trev2023]
round duration -
autonomous mode placement (after _:__) -
autonomous mode duration -

*The autonomous mode begins at a random time during the match *

/QUOTE]
It may look like that at first, BUT only untill some one determines the length of a match in which auton would begin about mid-match or 20 secs therein on begining and ending. Or better stated about mid match Auton beigns give or take 20 secs for a desginated amount of time, but these are determined by the length of the match. I made it a point to show that these three elements remain open
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Last edited by crazyone : 19-05-2004 at 12:30.
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Unread 19-05-2004, 15:31
Mike Ciance Mike Ciance is offline
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Re: crazy game

#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals -
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value -
round duration - 4:00
autonomous mode placement - random time in middle of match
autonomous mode duration -
human player job - 1 HP per team, 3 HP's per alliance, 2 at ground level and 1 on 6 foot raised platform at end of field, ground level HP's recieve frisbees and golf balls from robot, platform HP throws them into goals.
special twist to game -
and finally, the game name -


that takes care of round duration, now somebody else do auton duration
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Unread 19-05-2004, 21:17
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Re: crazy game

#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals -
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value -
round duration -
autonomous mode placement (after _:__) - random time in middle of match
autonomous mode duration -
human player job - 1 HP per team, 3 HP's per alliance - 2 at ground level and 1 on 6 foot raised platform at end of field - ground level HP's recieve frisbees and golf balls from robot - platform HP throws them into goals.
special twist to game - Human player's platform spins around are match goes on at random changing speeds
and finally, the game name -
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  #19   Spotlight this post!  
Unread 19-05-2004, 23:47
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Re: crazy game

#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals - 10 ft. high and 300 pounds weight...
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value -
round duration -
autonomous mode placement (after _:__) - random time in middle of match
autonomous mode duration -
human player job - 1 HP per team, 3 HP's per alliance - 2 at ground level and 1 on 6 foot raised platform at end of field - ground level HP's recieve frisbees and golf balls from robot - platform HP throws them into goals.
special twist to game - Human player's platform spins around are match goes on at random changing speeds
and finally, the game name -
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  #20   Spotlight this post!  
Unread 22-05-2004, 19:11
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Re: crazy game

#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals - 10 ft. high and 300 pounds weight
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value – 25 points, cannot be touching floor or tower section of obelisk
round duration - 4:00
autonomous mode placement - random time in middle of match
autonomous mode duration -
human player job - 1 HP per team, 3 HP's per alliance, 2 at ground level and 1 on 6 foot raised platform at end of field, ground level HP's recieve frisbees and golf balls from robot, platform HP throws them into goals.
special twist to game - Human player's platform spins around are match goes on at random changing speeds
and finally, the game name -


just 2 more elements to go!!!
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Unread 22-05-2004, 21:02
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Re: crazy game

#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals - 10 ft. high and 300 pounds weight
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value – 25 points, cannot be touching floor or tower section of obelisk
round duration - 4:00
autonomous mode placement - random time in middle of match
autonomous mode duration -
human player job - 1 HP per team, 3 HP's per alliance, 2 at ground level and 1 on 6 foot raised platform at end of field, ground level HP's recieve frisbees and golf balls from robot, platform HP throws them into goals.
special twist to game - Human player's platform spins around are match goes on at random changing speeds
and finally, the game name - Gyrating Jamboree
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  #22   Spotlight this post!  
Unread 22-05-2004, 21:36
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Re: crazy game

#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals - 10 ft. high and 300 pounds weight
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value – 25 points, cannot be touching floor or tower section of obelisk
round duration - 4:00
autonomous mode placement - random time in middle of match
autonomous mode duration - until the end of the match
human player job - 1 HP per team, 3 HP's per alliance, 2 at ground level and 1 on 6 foot raised platform at end of field, ground level HP's recieve frisbees and golf balls from robot, platform HP throws them into goals.
special twist to game - Human player's platform spins around are match goes on at random changing speeds
and finally, the game name - Gyrating Jamboree
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  #23   Spotlight this post!  
Unread 25-05-2004, 11:37
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Re: crazy game

Quote:
Originally Posted by Rex114
#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals - 10 ft. high and 300 pounds weight
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value – 25 points, cannot be touching floor or tower section of obelisk
round duration - 4:00
autonomous mode placement - random time in middle of match
autonomous mode duration - until the end of the match
human player job - 1 HP per team, 3 HP's per alliance, 2 at ground level and 1 on 6 foot raised platform at end of field, ground level HP's recieve frisbees and golf balls from robot, platform HP throws them into goals.
special twist to game - Human player's platform spins around are match goes on at random changing speeds
and finally, the game name - Gyrating Jamboree
It may have been my fault for not explaining auton mode to clearly what i meant was:
autonomous mode placement - random time at about 2 min in
autonomous mode duration - from the 2 min mark to 3 1/2 min mark or
there about

Other than that it looks as if this will be a perfect example of the craziness we Robotians (or Firstians) expirience in time with First.
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