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View Poll Results: What game would be best for a FIRST Video Game? (considering programming difficulty)
Zone Zeal 6 13.33%
Stack Attack 9 20.00%
FIRST Frenzy 19 42.22%
Gyrating Jamboree (see link in first post) 3 6.67%
make up a new game! 8 17.78%
Voters: 45. You may not vote on this poll

 
 
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Unread 12-06-2004, 21:56
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Lightbulb Re: FIRST Video Game

I do have to say that I have thrown around the idea with my animation team here on Team 564 of having what I called "a video game of the game." We (my animation team) were planning on including such a game in the next official release of the DSD open-source software that we're running (for more information on the DSD, see the DSD Website). We abandoned the idea mainly because our small team of dedicated programmers and animators wouldn't be able to tackle making something like a game by ourselves. Since we've officially left the idea behind, I'll willingly and gladly post the information and ideas that we had gathered for our planned BotMatch technology. As you read the ideas, keep in mind that I do recognize the insane amount of programming, animating, and modeling that some of these ideas would require (and hence we abandoned private open-source development of BotMatch); but I also do believe that by having the FIRST community work as a team through the development process of BotMatch, we could get it done. BotMatch would be very beneficial in being a different, exciting, and innovative way to show and inform others about FIRST.

Now for the ideas...
--Of course, a 3D field and gameplay exactly mirroring the real one.
--"Exhibition Mode" where you can play skirmish matches.
--"Regional Event Mode" where you can actually compete in a tournament either within a certain regional or with a randomly created regional.
--"Championship Event Mode" where you compete in a manner that mirrors the FIRST Championship Event (with different divisions, etc.)
--Programmable autonomous mode --> whereas there's built-in C scripting software that allows you to edit the programming code of your virtual robot.
--BotMatch C Parser --> See what your C code's effect will be on your real-life robot--before uploading it!
--Networking/Internet Multiplayer Capability --> Execute your game strategies with an alliance partner over a network prior to matches to perfect flaws before your game hits the real field.
--The ability to choose playing fields (i.e. You can select different regional fields, whereas the "stadium" or event location is modeled by a team that attends the regional. The more people that participate in providing a model of their regional(s) event, the more "places" you could compete within the game.)
--Importing CAD/Inventor/etc. models of robots to use within the game.

If I remember any more of the ideas, I'll be sure to post them! Hell yeah to BotMatch!
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