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#1
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Re: FIRST Video Game: Hammering out details
When you say class, do you mean an instance, or a template? (and I'm probably murdering OOP jargon)
Quote:
Anyone work at Id? ![]() |
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#2
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Re: FIRST Video Game: Hammering out details
Quote:
Code:
class robot
{
public:
void move(int feet);
};
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#3
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Re: FIRST Video Game: Hammering out details
Look at Robot Arena 2, its been done pretty well for a robot game.
I would love to see something like this: We play peer to peer with other FIRSTers about the present game If we can get a whole bunch of clever programmers to create the game soon after the kickoff and play it online(or something), that would be simply awesome. We would actually be able to see the game. Then Fantasy FIRST might have to create a separate division for Online FIRST game? This rocks. Good job, see what you can do. |
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#4
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Re: FIRST Video Game: Hammering out details
Ok, in response to the 2 posts that beat me, I say we need some groups going:
Does Crystal Space do input, or just physics? If we don't worry about portability, I know that DirectX covers everything as far as hardware interfacing. |
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#5
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Re: FIRST Video Game: Hammering out details
Open source 3d engine, if you want it:
http://www.genesis3d.com/ Didn't really look much at it, but might work. ![]() Read the lisence, looks good. ![]() --EDIT-- Flash doesn't do 3d, as far as I know. Plus, it would be too hard to incorporate into a real game... Last edited by Ryan M. : 14-06-2004 at 19:33. |
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