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#1
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Re: FIRST Video Game: Hammering out details
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![]() Personally, I feel that "good" graphics and sound are easier to figure out and add after the main, supporting stucture is made. I'm one the guys who likes to get it running, then make it cool. ![]() --EDIT-- What's Id? |
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#2
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Re: FIRST Video Game: Hammering out details
Id software. makes Doom, Return to Castle Wlfenstein, Quake, and Doom 3.
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Re: FIRST Video Game: Hammering out details
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Re: FIRST Video Game: Hammering out details
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Last edited by Astronouth7303 : 14-06-2004 at 20:21. |
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#5
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Re: FIRST Video Game: Hammering out details
wow, look what i started....
well, i am still pushing for stack attack, but the majority (including Brandon Martus and JVN) have voted for FIRST Frenzy. maybe they know better than i do. as far as publishers, here are soem companies that make very good games, and deserve consideration for us to approach about this: -Nintendo -Silicon Knights -Activision -Infogrames once we decide on the game, we also need to decide which robots to include, (i would suggest having all the division champions) or if we will make up the robots |
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#6
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Re: FIRST Video Game: Hammering out details
IANAL, but I think you'd probably have to make new ones. It'd seem like a grey area here, but who do you ask for the green light to use a robot? The team? The team's school(s)? FIRST? What if one says no, but others agree?
And then what would you do for sponsor logos? |
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#7
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Re: FIRST Video Game: Hammering out details
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