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Unread 14-06-2004, 18:40
Ryan M. Ryan M. is offline
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Re: FIRST Video Game: Hammering out details

Quote:
Originally Posted by Astronouth7303
There are several things needed to be finalized for version 0.1 Alpha:
  • Structure of program...
I just took this and said what I thought he meant.

Personally, I feel that "good" graphics and sound are easier to figure out and add after the main, supporting stucture is made. I'm one the guys who likes to get it running, then make it cool.

--EDIT--
What's Id?
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Unread 14-06-2004, 19:25
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Re: FIRST Video Game: Hammering out details

Id software. makes Doom, Return to Castle Wlfenstein, Quake, and Doom 3.
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Unread 14-06-2004, 19:28
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Re: FIRST Video Game: Hammering out details

Quote:
Originally Posted by Astronouth7303
Id software. makes Doom, Return to Castle Wlfenstein, Quake, and Doom 3.
Sure there are lots of mod-able games. I just chose the one that everyone can get their hands on to mod and the one that we could potentially distribute for free. I'm sure it'd be much more difficult to adapt than Unreal, but there is also the Torque Engine which you can get a license for 100 bucks and then have access to source code and be allowed distribute derived games.
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Unread 14-06-2004, 19:53
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Re: FIRST Video Game: Hammering out details

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Originally Posted by maxlobovsky
Sure there are lots of mod-able games. I just chose the one that everyone can get their hands on to mod and the one that we could potentially distribute for free. I'm sure it'd be much more difficult to adapt than Unreal, but there is also the Torque Engine which you can get a license for 100 bucks and then have access to source code and be allowed distribute derived games.
I was thinking more of profesional expertise.

Last edited by Astronouth7303 : 14-06-2004 at 20:21.
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Unread 15-06-2004, 09:59
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Re: FIRST Video Game: Hammering out details

wow, look what i started....

well, i am still pushing for stack attack, but the majority (including Brandon Martus and JVN) have voted for FIRST Frenzy. maybe they know better than i do.

as far as publishers, here are soem companies that make very good games, and deserve consideration for us to approach about this:
-Nintendo
-Silicon Knights
-Activision
-Infogrames

once we decide on the game, we also need to decide which robots to include, (i would suggest having all the division champions) or if we will make up the robots
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Unread 15-06-2004, 10:23
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Re: FIRST Video Game: Hammering out details

IANAL, but I think you'd probably have to make new ones. It'd seem like a grey area here, but who do you ask for the green light to use a robot? The team? The team's school(s)? FIRST? What if one says no, but others agree?

And then what would you do for sponsor logos?
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Unread 15-06-2004, 12:14
Ryan M. Ryan M. is offline
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Re: FIRST Video Game: Hammering out details

Quote:
Originally Posted by Billfred
IANAL, but I think you'd probably have to make new ones. It'd seem like a grey area here, but who do you ask for the green light to use a robot? The team? The team's school(s)? FIRST? What if one says no, but others agree?

And then what would you do for sponsor logos?
Good points. I'm sure we could get permission to use robots of teams involved in this, then, we have to model them somehow, so creating more shouldn't be too hard...
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