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#1
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ok, everybody, we've done a lot of debating and now i think it's time to settle many of the issues that we have so long discussed. here is how this will work: i am going to list decisions about the game that, i feel, were the ones ultimately reached by our discussions. if anybody wishes to oppose something i put down, feel free to post here and we will re-open discussion on the topic. ok, here' goes-
Game: FIRST Frenzy Platform: PC Language: C++ Prerendered Items: textures, crowd, and balls i'll post more as decisions seem to be made |
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#2
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Re: [FVG]: Decisions
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Some things I want to see:
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#3
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Re: [FVG]: Decisions
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#4
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Re: [FVG]: Decisions
Well the name of the game has officially been decided:
FIRST: Ultimate Robot Challenge |
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#5
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sweet!
i think that name's grown on me. i like it. --d0ri |
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#6
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Re: [FVG]: Decisions
So, do we agree that Crystal Space is our engine? I'd like to verify that so I can start learning it for real...
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#7
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Re: [FVG]: Decisions
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#8
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Re: [FVG]: Decisions
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ogg vorbis should be a considered sound format, because its open source and therefore free license so no worries there, and its a lot lot smaller than .wav. and libraries are no trouble to get ahold of. btw, textures in games are commonly targas, not 100% sure why. i dont know enough about targa (.tga format actually) to really argue a reason to use those for textures, just that they're very commonly used Last edited by Elyse Holguin : 27-06-2004 at 05:59. |
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#9
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Re: [FVG]: Decisions
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#10
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Re: [FVG]: Decisions
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So, we can use whatever you want. For the 2D people, does whatever program you'll be using support TGA? I'm not sure of it's benefits, I look into them in a little while here. For sound people, we would have to convert the current WAV game sounds into OGG. You can deal with that... ![]() I'll look into PNG vs. TGA and get back. ![]() |
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#11
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Re: [FVG]: Decisions
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#12
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Re: [FVG]: Decisions
the engine has officially been decided: Crystal Space
i said that earlier, but i think there was some confusion, and people were still voting for other stuff Last edited by Mike Ciance : 03-07-2004 at 14:33. |
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