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Unread 20-06-2004, 12:57
Mike Ciance Mike Ciance is offline
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[FVG]: Produced Materials

I'm makign this thread as a place to store and display any and all materials that people have made for this project. whether it be sprites or sound bites (hey, that rhymed!) post it here. of course, if it is something huge, you might want to post it on a webpage and then put a link here so you don't clog up your attachment space.

i've made a concept logo, which i have already posted here.
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Unread 20-06-2004, 20:20
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Re: [FVG]: Produced Materials

this isn't really "produced", but i was able to get a hold of the 2004 field sound effects. thanks piotrm

dez250 brought to my attantion that, although it should be alrigth with the sounds, some of the materials we may obtain from FIRST in the future of this project SHOULD NOT be posted for the general public, and should be contained within the group of develpoers. thanks dex250

Last edited by Mike Ciance : 20-06-2004 at 20:49.
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Unread 20-06-2004, 20:40
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Re: [FVG]: Produced Materials

sweeeet.
mad props ma friend. mad props

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Unread 20-06-2004, 21:10
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Re: [FVG]: Produced Materials

Cool. (Buzzer's a little soft, I think. Easy fix.)

Is Charge2 used at both the begging of the match and at the end of auton?
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Unread 20-06-2004, 21:14
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Re: [FVG]: Produced Materials

Quote:
Originally Posted by Astronouth7303
Cool. (Buzzer's a little soft, I think. Easy fix.)

Is Charge2 used at both the begging of the match and at the end of auton?
i'm not exactly sure, i guess the easiest way to find out would be to reference some videos from the season. but if we cant tell the difference, i guess it wouldnt destroy the game lol
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Unread 20-06-2004, 21:15
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Re: [FVG]: Produced Materials

Quote:
Originally Posted by Astronouth7303
Cool. (Buzzer's a little soft, I think. Easy fix.)

Is Charge2 used at both the begging of the match and at the end of auton?
Yes for the main part that is the sound that starts the auton and manal control periods of the match...
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Unread 21-06-2004, 00:08
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Re: [FVG]: Produced Materials

Quote:
Originally Posted by afflictionblade
dez250 brought to my attantion that, although it should be alrigth with the sounds, some of the materials we may obtain from FIRST in the future of this project SHOULD NOT be posted for the general public, and should be contained within the group of develpoers.
If this project is going to be open source, that is pointless. I cannot conceive of a way you could hide media content in a game that is open source. Even in a closed source game, hiding media content would require encoding it in some non-standard manner.
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Unread 21-06-2004, 15:03
Mike Ciance Mike Ciance is offline
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Re: [FVG]: Produced Materials

Quote:
Originally Posted by maxlobovsky
If this project is going to be open source, that is pointless. I cannot conceive of a way you could hide media content in a game that is open source. Even in a closed source game, hiding media content would require encoding it in some non-standard manner.
you need to remember, we still don't have the go-ahead from FIRST to do this. i emailed them, and am awaiting a response
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Unread 21-06-2004, 15:50
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Re: [FVG]: Produced Materials

Quote:
Originally Posted by maxlobovsky
If this project is going to be open source, that is pointless. I cannot conceive of a way you could hide media content in a game that is open source. Even in a closed source game, hiding media content would require encoding it in some non-standard manner.
I don't think that they will mind, but one should ask.
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Unread 21-06-2004, 18:08
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Re: [FVG]: Produced Materials

Quote:
you need to remember, we still don't have the go-ahead from FIRST to do this.
Quote:
Originally Posted by Astronouth7303
I don't think that they will mind, but one should ask.
Let me step in a bit, here. You certainly don't need the "go-ahead from FIRST" to create a robotics oriented video game. You don't even need their approval to orient it around FIRST Robotics. Of course, using their logos and copyrighted material is a different matter. But put yourselves in their positions, and try to imagine what their possible response would be.

And rather than store things here, it sounds like you should get your own webspace. Someone suggested sourceforge, and that seems like a good chioce. That's the best way to organize it all and handle version control, IMO (well, at least lightyears better than sorting it all out here).
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Unread 21-06-2004, 19:22
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Re: [FVG]: Produced Materials

Quote:
Originally Posted by mtrawls
That's the best way to organize it all and handle version control, IMO (well, at least lightyears better than sorting it all out here).
Version control is good, but I don't know about actual discusion of ideas. Unless there's developer stuff I don't know about, the message boards there aren't the greatest...
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Unread 23-06-2004, 11:17
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Post Re: [FVG]: Produced Materials

i've attached version 0.1 of the game's main menu. tell me what i should add/remove/change
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Unread 23-06-2004, 12:48
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Re: [FVG]: Produced Materials

Quote:
Originally Posted by Texan
Version control is good, but I don't know about actual discusion of ideas. Unless there's developer stuff I don't know about, the message boards there aren't the greatest...
Make a members only wiki. and almost every page is a discussion page
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Unread 23-06-2004, 13:13
Ryan M. Ryan M. is offline
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Re: [FVG]: Produced Materials

Quote:
Originally Posted by afflictionblade
i've attached version 0.1 of the game's main menu. tell me what i should add/remove/change
Ok, I'm a rebel. I've changed stuff already...

Nothing major. I did the following things:
  • Moved Exhibition and Season under a "Play!" (with an exclamation point...) menu. I did this for the next item...
  • Added the 'optional' online play option under "Play!". We will eventually have this, so it might as well be in there now. The idea of what is happening there is:
    1. We go off and check some server which keeps track of all the games which are currently being played. It may/may not actually be controlling these games, but it would at least know they exist. But that's something to discuss later...
    2. We give the user a list of all the games which are currently available to play (I.E. They have a players, but not all 4.). This list might include what year the game is, what teams/robots are currently signed on to that game, etc.
    3. The user can scroll up and down the list and either select a game to join, or they can choose to create their own online game and wait for players to join it.
    4. What happens if they join a game is obvious from the box there...
    5. If they choose to create a game, they select what game they want to play, then we basically just automatically make them join the game.
    6. Note that the arena is selected individually for online play. The arena is just the scenery, so it doesn't really matter if everyone is the same. So, they can pick whatever they like...

Hope that made any sense at all.

==========EDIT==============
Oh, yeah. I also added "year" selections to the game setups...
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Unread 23-06-2004, 13:39
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Re: [FVG]: Produced Materials

Quote:
Originally Posted by afflictionblade
i've attached version 0.1 of the game's main menu. tell me what i should add/remove/change
Here's my edit. Bold is new, italic is changed, gray is optional/not this version, and underline is level 1 or 2.
Code:
Intro -> Main Menu
 Play
  Single Game
   Local -> Game        -> Teams -> AIs     -> Field -> Controls -> Confirmation
   LAN
    Host -> Game        -> Team  -> AIs     -> Field -> Controls -> Waiting
    Join -> Select Host -> Team  -> Control -> Waiting
  Single Competition
   Local -> Game        -> Teams -> AIs     -> Field -> Controls -> Confirmation
   LAN
    Host -> Game        -> Team  -> AIs     -> Field -> Controls -> Waiting
    Join -> Select Host -> Team  -> Control -> Waiting
  Season
  Load Previous
  Go to FVG.com
 Team Config
  Add Team
  Edit Team
 Options
  Audio
  Video
  Controls
 Help
  Menu Help
  About FVG
  About FIRST RC
  About {Engine}
 Exit
  Credits -> Confirmation
Indents are for nested menus, the -> arrows are 'wizards', sequential setup.

==Edit==
Here's the plain-text version of above.
Attached Files
File Type: txt Menu.txt (736 Bytes, 34 views)

Last edited by Astronouth7303 : 23-06-2004 at 13:50.
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