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Unread 03-07-2004, 07:04
Ryan M. Ryan M. is offline
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[FVG]: Game play discussion

We've talked some about things like menus, etc, but we haven't really discussed the most important aspect of the game: In-game game play. The only thing I'm aware of that we know we are doing is that we have a separate player for HP (AI or human).

What I'm wondering about are things like:
  • How does a person controll the robot? Joystick, mouse, keyboard? My thoughts:
    • A mouse/keyboard conbination might be best as some people don't own a joystick.
    • Keyboard could work any buttons/switches on the operator controls
    • Mouse would be moved around inside a box. It's positioning inside that box determines the speed and direction the robot is moves. If anyone has ever played BZFlag, that uses the control system I'm talking about.
  • What exactly is the view of the field that the player gets? I've read some stuff that indicates we will have the field view from a fixed position according to which corner your team's station is located with an overlay of the controls and whatever part of that side you can see.
Going along with both of those, how does the game know what controls exist? I think we will need more than the Inventor/3DS file per robot. We may also need controls descriptor file (this might include different key mappings) and, possibly, a controls overlay image file.
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