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#1
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[FVG]: Game play discussion
We've talked some about things like menus, etc, but we haven't really discussed the most important aspect of the game: In-game game play. The only thing I'm aware of that we know we are doing is that we have a separate player for HP (AI or human).
What I'm wondering about are things like:
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#2
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Re: [FVG]: Game play discussion
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#3
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Re: [FVG]: Game play discussion
well, here are some other things to consider:
Last edited by Mike Ciance : 03-07-2004 at 14:13. Reason: to bullet my lists. thanks HHSJosh :) |
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#4
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Re: [FVG]: Game play discussion
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[*) First Level (1): [list) [*) Second Level (1) [*) Second Level (2) [/list) [*) First Level (2) [*) First Level (3) [/list) And mabye we could use the Shift key to Shift speeds? ![]() |
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#5
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Re: [FVG]: Game play discussion
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Relative controls being...? I get confused easily.Quote:
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If it was on the 3D field, the user might not be able to see, say, a ball all the way on the other side of the field. It might work if we were to use both. Also, what about multiple actions on the same item (possilbe actions, not at the same time. )? Maybe a popup menu that fits well into the game appears?Happy Fourth Of July! |
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#6
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Re: [FVG]: Game play discussion
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hey, my 300th post! anyway, i would encourage anybody to try and come up with other control methods. as soon as we get a decent number, i will start a poll |
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#7
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Re: [FVG]: Game play discussion
Here's something I posted in another thread:
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(ps- I've been posting in threads I probably shouldn't have, but I'm catching up from a week at camp w/o Web!) |
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#8
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Re: [FVG]: Game play discussion
i'll soon create a poll/thread specifically for controls, but we need some more discussion here first
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#9
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Re: [FVG]: Game play discussion
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Hooking up to the OI/RC could be an extra feature, but I think we shouldn't even worry about it for now, besides making things abstract as possible, which we should do anyway (I.E. we call a function called getInput(), but we don't have to worry about how it does that).I'd say that we should try to stick to just mouse and keyboard if at all possible. |
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