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Originally Posted by Texan
Going along with both of those, how does the game know what controls exist? I think we will need more than the Inventor/3DS file per robot. We may also need controls descriptor file (this might include different key mappings) and, possibly, a controls overlay image file.
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We probably will need that. I was thinking that the keyboard would control the robot functions, and that the arrow keys alone would move the robot. I was thinking of using an acceleration curve, where the longer the arrow key is held down, the faster the robot would go, but it would eventually level out. This is like the system used in car racing games.
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2005 Las Vegas Regional Autodesk Visualization Award
2005 Las Vegas Regional #8 Seeded Alliance with 988 and 1505
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