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Unread 03-07-2004, 14:57
Ryan M. Ryan M. is offline
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Re: [FVG]: Game play discussion

Quote:
Originally Posted by afflictionblade
-do we want car drive, tank drive, or the actual drive for each individual robot?
If possible, the actual robot style.

Quote:
Originally Posted by afflictionblade
-do we want fixed or relative control?
What do you mean by this? Relative controls being...? I get confused easily.

Quote:
Originally Posted by afflictionblade
maybe we could have a keyboard 2-speed system. the default speed would be a medium one, easy to maneuver, and by holding a certain key, the robot would go full speed. if you've ever played Super Mario World, this is the same idea.
That would work. The only thing I have against it is that it isn't "realistic." But, that's personal preference.

Quote:
Originally Posted by afflictionblade
another set of ideas, two ways i've devised that ALL drive would be operated by the mouse
-we have a large circle in one corner of the screen. the position of the mouse in the circle would act like the position of an analog joystick. this would only work for car drive.
Yep, this is what I was talking about.

Quote:
Originally Posted by afflctionblade
-another idea, very radical, and perhaps too hard to ever be able to program, but here it goes anyway. this system would actually have the ENTIRE ROBOT run by the mouse alone. sounds impossible, but here's how it works. the mouse is placed at a position on the field by the user. the position is read and the robot drives in the direction of that point. to pick up a ball, gram a goal, grab the bar, etc. the player would move the mouse over the object, it would flash when the robot is close enough to preform the action, the player would click on it, and the robot would perform the action. to rotate the robot in place, players would click the left or right mouse buttons on the robot itself. no keyboard buttons would be used, except to pause - a 100% point and click game.
It could be done, but would this "point and click" action take place in the 3D view, or would there be a small 2D overheard to do this from? With a 2D view, you could easly access everything on the field, but the person would be very cought up in it, and not see most of our amazing 3D graphics. If it was on the 3D field, the user might not be able to see, say, a ball all the way on the other side of the field. It might work if we were to use both. Also, what about multiple actions on the same item (possilbe actions, not at the same time. )? Maybe a popup menu that fits well into the game appears?

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