Go to Post I live for the offseason...that is, when i'm not living for the actual season. - Libby K [more]
Home
Go Back   Chief Delphi > Other > FIRST-related Organizations
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #5   Spotlight this post!  
Unread 03-07-2004, 20:37
Mike Ciance Mike Ciance is offline
Registered User
FRC #0025 (Raider Robotix)
Team Role: Alumni
 
Join Date: Apr 2003
Rookie Year: 2002
Location: North Brunswick, NJ
Posts: 693
Mike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant future
Send a message via AIM to Mike Ciance
Re: [FVG]: Game play discussion

Quote:
Originally Posted by Texan
What do you mean by this? Relative controls being...? I get confused easily.
well, relative controls are what the basic robot has. forward on the sticks is always forward in relation to the robot. in fixed control, the player would push up and the robot would turn in the direction of the opposite side of the field and then go forward. with omni-drive, the robot would not turn but instead drift in the direction of the control stick, this would be true with either setup. i think that, just like the choice between tank or car drive, it would be best to keep true to the robot. just figured i'd bring it up anyway
Quote:
Originally Posted by Texan
It could be done, but would this "point and click" action take place in the 3D view, or would there be a small 2D overheard to do this from? With a 2D view, you could easly access everything on the field, but the person would be very cought up in it, and not see most of our amazing 3D graphics. If it was on the 3D field, the user might not be able to see, say, a ball all the way on the other side of the field. It might work if we were to use both. Also, what about multiple actions on the same item (possilbe actions, not at the same time. )? Maybe a popup menu that fits well into the game appears?
as far as the blockage problem, it shouldn't be that big a deal. only items near the robot would flash and be clickable. for example, if there was a goal blocking a ball, then when the user put the mouse touching the top of the goal, it would not go to the goal, but the relative spot on the floor that the mouse would be touching if the goal were not there. the ball would flash (visibly through the goal) so the player would see the opportunity and click. i think a small, 2D map can also be used, but not big enough as to encourage constant use.

hey, my 300th post!

anyway, i would encourage anybody to try and come up with other control methods. as soon as we get a decent number, i will start a poll
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
2002 game prediction contest!!! Ken Leung Rumor Mill 41 31-12-2007 18:18
[Official 2005 Game Design] OK, so YOU design the 2005 game... dlavery FRC Game Design 37 26-10-2004 23:15
Robocup Competiton 2003 - Padua, Italy patrickrd Televised Robotics 32 14-07-2003 11:57
Ok, so YOU design the 2003 game... dlavery General Forum 157 07-01-2003 23:55
game play CMC Rules/Strategy 5 31-01-2002 17:41


All times are GMT -5. The time now is 10:08.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi