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| View Poll Results: PLEASE READ EXPLANATIONS BEFORE VOTING!!!!! | |||
| full keyboard control |
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1 | 8.33% |
| full joystick control |
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1 | 8.33% |
| joystick/keyboard control |
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2 | 16.67% |
| mouse/keyboard control |
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6 | 50.00% |
| full mouse control |
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1 | 8.33% |
| other |
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1 | 8.33% |
| Voters: 12. You may not vote on this poll | |||
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#1
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[FVG]: Controls Round 1
here are the current choices:
Last edited by Mike Ciance : 04-07-2004 at 18:50. |
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#2
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Re: [FVG]: Controls Round 1
seems like everyone's disagreeing with one another..hehe.
but i honestly think joystick and keyboard control is good. joysticks are a lot easier to work, and keyboards could be used to pick rounds or robots or whatever..*shrug* --d0ri |
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#3
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Re: [FVG]: Controls Round 1
some things we need to consider about joysticks:
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#4
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Re: [FVG]: Controls Round 1
Quote:
![]() But, yeah. Remember guys, not everyone has a joystick. Actually, I don't have a joystick. But, I could always get a cheap one. |
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#5
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Re: [FVG]: Controls Round 1
I am in agreement with the list of people above. A joystick is great, and could add to the competetion "feel" of the game, but not many people have joysticks, and those who do have many varied ones. I don't know of any simple, cross-platform input layer/toolkit that supports joysticks either.
A well-done keyboard+mouse combination suffices for nearly all games today. It offers a tremendous amount of control, because the possible combinations available to the user is very high (avg of 101 keys, add in combinations of keys, mouse gestures, mouse motion, mouse butttons), and you can do more than any joystick, unless the joystick has at least 100 buttons. =) Good luck. |
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#6
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Re: [FVG]: Controls Round 1
i think i am probably going to just take out the joystick options for round 2 of the poll (coming soon to a thread near you!). looks like keyboard and mouse are what we need here, whether they share the burden or one takes it all.
still, some alternative methods to what we have here would be good. even alternate ways of how we would use the mouse during gameplay. |
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#7
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Re: [FVG]: Controls Round 1
yeah i never thought about all that..
makes me want to kind of change my answer to mouse/keyboard control. shoot. hehe.--d0ri |
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#8
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Re: [FVG]: Controls Round 1
Quote:
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#10
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Re: [FVG]: Controls Round 1
Configurable.
You can assign buttons and axis to the various inputs, or use a real OI/RC (still thinking about this). |
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#11
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Re: [FVG]: Controls Round 1
Quote:
from now on post in round 2 ![]() |
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