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Unread 05-07-2004, 17:55
Mike Ciance Mike Ciance is offline
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[FVG]: Spirit

we should program in some signature spirit aspects of teams. here are some ideas i had:
  • mascots, especially the 6 polygon mascot, the giant MOE stick
  • team's buttons awarded for beating that team
  • individual teams cheering objects
    • Buzz smiley face
    • MOE wobblies with sound (i already posted the sound here
    • those inflatable sticks that a couple teams bang together
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Unread 05-07-2004, 19:41
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Re: [FVG]: Spirit

Quote:
Originally Posted by afflictionblade
we should program in some signature spirit aspects of teams. here are some ideas i had:
  • mascots, especially the 6 polygon mascot, the giant MOE stick
  • team's buttons awarded for beating that team
  • individual teams cheering objects
    • Buzz smiley face
    • MOE wobblies with sound (i already posted the sound here
    • those inflatable sticks that a couple teams bang together
yeah if anyone wants me to use some of their team's spirit objects/mascots, please let me know...either PM me or reply to this thread for me. MOE, if you want us to use your MOE stick and wobblies, let me know.
Just note i'll be doing some animated versions of these mascots/objects. So let me know please!
--d0ri
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Unread 05-07-2004, 20:00
Ryan M. Ryan M. is offline
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Re: [FVG]: Spirit

Maybe we could also get photos/actual digitalized versions of some of the teams banners which are hung around the stands. Personally, ours is pretty cool...
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Unread 05-07-2004, 20:44
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Re: [FVG]: Spirit

And we could get Emoticons! Getting teams banners around the arena would be cool, as well as inside jokes and plugs.
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Unread 05-07-2004, 23:13
Mike Ciance Mike Ciance is offline
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Re: [FVG]: Spirit

We should have random matches where a sign saying "I am JVN" can be seen held up in the audience
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Unread 05-07-2004, 23:41
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Re: [FVG]: Spirit

Quote:
Originally Posted by RoboGirl007
yeah if anyone wants me to use some of their team's spirit objects/mascots, please let me know...either PM me or reply to this thread for me. MOE, if you want us to use your MOE stick and wobblies, let me know.
Just note i'll be doing some animated versions of these mascots/objects. So let me know please!
--d0ri

I'd be glad to help you with this Dori. The MOE mascot wouldnt be too hard to do, and I have some other ideas as well.
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Unread 06-07-2004, 00:47
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Re: [FVG]: Spirit

Quote:
Originally Posted by Coco the Monkey
I'd be glad to help you with this Dori. The MOE mascot wouldnt be too hard to do, and I have some other ideas as well.
Oh that'd be great! My AIM is: musical heart x
If you don't have AIM please PM me. I'd be so glad to work with you on this! Thank you!
--d0ri
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Unread 06-07-2004, 06:01
Ryan M. Ryan M. is offline
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Re: [FVG]: Spirit

Quote:
Originally Posted by RoboGirl007
Oh that'd be great! My AIM is: musical heart x
If you don't have AIM please PM me. I'd be so glad to work with you on this! Thank you!
--d0ri
I'm feeling the force... Somethings coming in... There it is!

Sorry, that was weird, I know...

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Unread 06-07-2004, 06:25
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Re: [FVG]: Spirit

<randomness>
Speaking of buttons, let's not forget the mandatory team buttons for drivers coaches and human players.
</randomness>
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Unread 06-07-2004, 12:32
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Re: [FVG]: Spirit

Quote:
Originally Posted by Texan
I'm feeling the force... Somethings coming in... There it is!

Sorry, that was weird, I know...

==EDIT==
Ick, scary, my 666 post... And it was weird...
Yikes on the 666 deal..
But..honestly..you're weird. lol.
--d0ri
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Unread 06-07-2004, 17:05
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Re: [FVG]: Spirit

Just to throw out an idea...perhaps throw in a way to allow your crowd to be pumped up? I know in some Xbox basketball game that when a guy was at the free-throw line, the other player could wiggle their stick and the guy's controller would vibrate, making it harder to shoot. Given that nobody's laptops vibrate (well, unless their fan is really screwed up), perhaps having a pumped crowd makes driving a bit easier or something?
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Unread 06-07-2004, 17:12
Mike Ciance Mike Ciance is offline
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Re: [FVG]: Spirit

Quote:
Originally Posted by RoboGirl007
Yikes on the 666 deal..
But..honestly..you're weird. lol.
--d0ri
hey, do you have a problem with weird people?



Quote:
Originally Posted by Billfred
Just to throw out an idea...perhaps throw in a way to allow your crowd to be pumped up? I know in some Xbox basketball game that when a guy was at the free-throw line, the other player could wiggle their stick and the guy's controller would vibrate, making it harder to shoot. Given that nobody's laptops vibrate (well, unless their fan is really screwed up), perhaps having a pumped crowd makes driving a bit easier or something?
a pumped crowd should make human players more accurate, thats woukld be much easier to program
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Unread 06-07-2004, 17:26
Ryan M. Ryan M. is offline
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Re: [FVG]: Spirit

Quote:
Originally Posted by afflictionblade
a pumped crowd should make human players more accurate, thats woukld be much easier to program
But, then how do we determine when a crowd is "pumped up"? Maybe when key events happen, such as hanging, a shot being made (which would result in more accuracy, leading to being pumped up, leading... . Kind of like a streak.), climbing the platform, knocking the ball off in autonomous mode. Also, maybe some more general, match-type events, such as the start, last 10-15 seconds, etc?
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Unread 06-07-2004, 22:23
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Re: [FVG]: Spirit

Quote:
Originally Posted by Texan
But, then how do we determine when a crowd is "pumped up"? Maybe when key events happen, such as hanging, a shot being made (which would result in more accuracy, leading to being pumped up, leading... . Kind of like a streak.), climbing the platform, knocking the ball off in autonomous mode. Also, maybe some more general, match-type events, such as the start, last 10-15 seconds, etc?
I've been thinking about this. Slow days at Ninos Pizza gives me plenty of time to do that.


What if we had a crowd/adrenaline meter in one of the corners of the screen that ranged from 1 to 10. As Texan said, have certain events boost the meter up 1 or 2 notches. As the meter goes up your team performs better, the HP scores more and such. A lot of matches are decided in the last 10-15 seconds of a match so things get more intense and exciting, so for the last 10-15 seconds of a match, if the two alliance's scores are within say 50 points of eachother, EVERYONE'S meter gets boosted to 10, the MAX.

Just something to think about.

EDIT: The crowd's cheering level would be reflecting what it reads on the meter.
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Unread 06-07-2004, 22:36
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Re: [FVG]: Spirit

Quote:
Originally Posted by Coco the Monkey
EDIT: The crowd's cheering level would be reflecting what it reads on the meter.
Some one get an air horn sound effect!
:presses button:
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