|
|
|
![]() |
|
|||||||
|
||||||||
| View Poll Results: What control methods do you think are good? | |||
| "Qwas" Control |
|
6 | 54.55% |
| "Qwer" Control |
|
0 | 0% |
| "Wasd" Control |
|
4 | 36.36% |
| Other |
|
3 | 27.27% |
My head is spinning!! Mommy, make it stop!!!
|
|
4 | 36.36% |
| Multiple Choice Poll. Voters: 11. You may not vote on this poll | |||
|
|
Thread Tools | Rate Thread | Display Modes |
|
#2
|
||||
|
||||
|
Re: [FVG]: Controls Round C1
It could be configurable by robot. This would be as easy as a text file in the .zip called "controls.txt" which details the keymappings and drive style. For instance, line 1 would always be the drvie style and it could either be "tank" or "car".
The key drives are very easy to program using CS (I've gotten that far in the docs... ). Yeah!My vote of "other" is: make it configurable. The game can have a global drive key config for different drive styles, and the actual robot zip tells the game what type to use. Last edited by Ryan M. : 17-07-2004 at 17:58. |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| [FVG]: Controls Round B2 | Mike Ciance | FIRST-related Organizations | 4 | 08-07-2004 17:44 |
| [FVG]: Controls Round B1 | Mike Ciance | FIRST-related Organizations | 18 | 08-07-2004 09:32 |
| [FVG]: Controls Round 2 | Mike Ciance | FIRST-related Organizations | 2 | 05-07-2004 16:21 |
| [FVG]: Controls Round 1 | Mike Ciance | FIRST-related Organizations | 10 | 05-07-2004 16:00 |
| [FVG]: Name Round 2 | Astronouth7303 | FIRST-related Organizations | 6 | 21-06-2004 21:40 |