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Unread 24-07-2004, 15:59
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Re: [FVG]: User Interface

I always imagined the voodoo window being in the lower-right, the score in the lower-left, and the song being a ticker (top or bottom); and the view being from the driver's station. My $0.02.
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Unread 24-07-2004, 17:12
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Re: [FVG]: User Interface

Quote:
Originally Posted by Astronouth7303
I always imagined the voodoo window being in the lower-right, the score in the lower-left, and the song being a ticker (top or bottom); and the view being from the driver's station. My $0.02.
we can have options to set the positions of the windows
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Unread 24-07-2004, 17:34
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Re: [FVG]: User Interface

Quote:
Originally Posted by Mike Ciance
we can have options to set the positions of the windows
I don't know if we really need that. They won't really care as long as they can see what they're doing.
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Unread 24-07-2004, 19:33
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Re: [FVG]: User Interface

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Originally Posted by Dorienne Plait
I don't know if we really need that. They won't really care as long as they can see what they're doing.
--d0ri
I agree. Let the whiners get over it.

And what are you guys talking about?!?! It needs to look like the score board for official games. In the center top! But I don't really care.
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Unread 24-07-2004, 19:35
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Re: [FVG]: User Interface

I honestly think it should look like the scoreboards we have now in Regionals. I think it'd be more realistic and also let them experience the real competiton as we experience it. Let them see everything we see, do everything we do.
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Unread 24-07-2004, 20:04
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Re: [FVG]: User Interface

Quote:
Originally Posted by Dorienne Plait
I honestly think it should look like the scoreboards we have now in Regionals. I think it'd be more realistic and also let them experience the real competiton as we experience it. Let them see everything we see, do everything we do.
--d0ri
it will look like that, i just can't draw
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Unread 24-07-2004, 22:31
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Re: [FVG]: User Interface

Looks nice, yet another paint masterpiece. i was thinking about the voodoo in the lower-right like what Jamie was talking about. I'll try and get a sample interface in a 3D environment up tomorrow.
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Unread 24-07-2004, 23:44
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Re: [FVG]: User Interface

Allright, here's my test UI.

The camera angle is just a test. I figured the 50% opacity on the displays would allow the user to both see the field and the readouts. The lower-right box is the voodo display, but I didn't have any robot to demo with.
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Unread 25-07-2004, 11:20
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Re: [FVG]: User Interface

Quote:
Originally Posted by Joshua May
Allright, here's my test UI.

The camera angle is just a test. I figured the 50% opacity on the displays would allow the user to both see the field and the readouts. The lower-right box is the voodo display, but I didn't have any robot to demo with.
slightly more astheticly pleasing than my example...

nice setup, though perhaps we could include more info in that bigger info bar. probably fit the round # and stuff. the score setup may need work, but it's still an improvement from mine
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Unread 25-07-2004, 13:03
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Re: [FVG]: User Interface

Quote:
Originally Posted by Mike Ciance
slightly more astheticly pleasing than my example...

nice setup, though perhaps we could include more info in that bigger info bar. probably fit the round # and stuff. the score setup may need work, but it's still an improvement from mine
Yeah, it's just a rough like yours, it took like 2 minutes.
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Unread 25-07-2004, 13:24
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Re: [FVG]: User Interface

i was just thinking, maybe for the voodoo box we could have a 2D render of the robot instead of 3D to cut down on polys...
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Unread 25-07-2004, 14:30
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Re: [FVG]: User Interface

Quote:
Originally Posted by Mike Ciance
i was just thinking, maybe for the voodoo box we could have a 2D render of the robot instead of 3D to cut down on polys...
That would probably be a good idea. More time to worry about other things.
--d0ri
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