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#1
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Re: [FVG]: User Interface
Looks nice, yet another paint masterpiece. i was thinking about the voodoo in the lower-right like what Jamie was talking about. I'll try and get a sample interface in a 3D environment up tomorrow.
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#2
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Re: [FVG]: User Interface
Allright, here's my test UI.
The camera angle is just a test. I figured the 50% opacity on the displays would allow the user to both see the field and the readouts. The lower-right box is the voodo display, but I didn't have any robot to demo with. |
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#3
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Re: [FVG]: User Interface
Quote:
nice setup, though perhaps we could include more info in that bigger info bar. probably fit the round # and stuff. the score setup may need work, but it's still an improvement from mine ![]() |
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#4
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Re: [FVG]: User Interface
Quote:
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#5
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Re: [FVG]: User Interface
i was just thinking, maybe for the voodoo box we could have a 2D render of the robot instead of 3D to cut down on polys...
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#6
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Re: [FVG]: User Interface
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--d0ri |
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