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Unread 25-07-2004, 18:12
Mike Ciance Mike Ciance is offline
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[FVG]: Included Bots

This thread is made to show what teams are officially going to be in the game. So far, only MOE is official. Does anybody else have a model of their bot and want to be in the game, or know of another team who they think would like to be? my email is urthe1neo@aol.com if anybody wants to submit a model.
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Unread 25-07-2004, 19:07
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Re: [FVG]: Included Bots

Maybe we can convince FIRST to put that in the next announcement!
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Unread 25-07-2004, 19:56
Ryan M. Ryan M. is offline
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Re: [FVG]: Included Bots

Quote:
Originally Posted by Astronouth7303
Maybe we can convince FIRST to put that in the next announcement!
Actually, that's not a bad idea. Maybe Lavery could pull some strings... See if we could do that.

Or, you could just email them.
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Unread 26-07-2004, 00:04
Heretic121 Heretic121 is offline
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Re: [FVG]: Included Bots

if i can access our teams i could, but its stored on the base (we work in a wharehouse on the local Navy Base) and thats not gonna happen =P earliest i could get to it would be a week or two before RiverRage (first week in september or so)
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Unread 27-07-2004, 15:39
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Question Re: [FVG]: Included Bots

Question: how do we get our team's bot into the FVG?? Do we send pictures of it to u guys or do we have to create the 3d model ourselves???
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Unread 27-07-2004, 17:25
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Re: [FVG]: Included Bots

Quote:
Originally Posted by tribotec_ca88
Question: how do we get our team's bot into the FVG?? Do we send pictures of it to u guys or do we have to create the 3d model ourselves???
just ask and we'll put you in. all are welcome.

as far as the model, we would prefer if you guys gave us a model, but if you dont have one, we could make one if you cant. we are modeling a bunch of stuff anyway.
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Unread 27-07-2004, 17:54
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Re: [FVG]: Included Bots

Well, if you already have one (from inventor or 3dsmax), then send that to the 3D group (HHSJosh leads). If you don't, talk to them. Mike can supply you with a list of volunteers.
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Unread 28-07-2004, 03:07
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Re: [FVG]: Included Bots

it would be nice to see my old team's robot in the game, but i can't give a model for two reasons: i don't have one, and i'm no longer a team member.

also, getting team hammond to submit a model would be very hard to do, because of privacy issues on our team. we can still try- some of our animators are CD members, albeit not active.
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Unread 28-07-2004, 09:15
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Re: [FVG]: Included Bots

Quote:
Originally Posted by Mike Ciance
just ask and we'll put you in. all are welcome.

as far as the model, we would prefer if you guys gave us a model, but if you dont have one, we could make one if you cant. we are modeling a bunch of stuff anyway.
?!?!?!

Yeah, I probably can model from pictures, but that would be really hard and would take a lot of guesswork.

Really, if teams can send either an Inventor or Max (prefered) file, I can use those. If you have any more questions or have a model to send, you can email me at joshlmay@gmail.com
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Unread 28-07-2004, 12:58
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Re: [FVG]: Included Bots

Quote:
Originally Posted by Elyse Holguin
it would be nice to see my old team's robot in the game, but i can't give a model for two reasons: i don't have one, and i'm no longer a team member.

also, getting team hammond to submit a model would be very hard to do, because of privacy issues on our team. we can still try- some of our animators are CD members, albeit not active.

Well, if I can get permission, I'll be more than happy to submit the 2002 Hammond robot for that game if it is included (sorry, just getting into the whole FVG thing so I don't quite know what's going on). I'll have to lower the polycount quite a bit, but that shouldn't be too hard. 2001's model is a bit lacking, but I suppose if that is wanted too, I'll hand it over.

Kev
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Unread 28-07-2004, 13:15
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Re: [FVG]: Included Bots

Why don't we create our own placibo bots for the first version while we wait for replies from teams?
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Unread 28-07-2004, 13:37
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Re: [FVG]: Included Bots

Quote:
Originally Posted by JosephM
Why don't we create our own placibo bots for the first version while we wait for replies from teams?
because from a coders stand point, its going to be hard to code for each individual bot, because they all have diffrent functions! So making placebo bots using certain movement types of hanging or small ball collection may be completly diffrent from the team's use each part of the game.

or at least thats how it seems... =/
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Unread 28-07-2004, 19:38
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Re: [FVG]: Included Bots

Quote:
Originally Posted by robo hottie71
Well, if I can get permission, I'll be more than happy to submit the 2002 Hammond robot for that game if it is included (sorry, just getting into the whole FVG thing so I don't quite know what's going on). I'll have to lower the polycount quite a bit, but that shouldn't be too hard. 2001's model is a bit lacking, but I suppose if that is wanted too, I'll hand it over.

Kev
right now, we are concentrating on the 2004 game. however, once we get that running well, we will start workign on other games, and maybe someday (considering that we should be well able to add each game in less than a year) we will eventually have every game ever made included.
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Unread 28-07-2004, 23:15
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Re: [FVG]: Included Bots

Quote:
Originally Posted by Heretic121
because from a coders stand point, its going to be hard to code for each individual bot, because they all have diffrent functions! So making placebo bots using certain movement types of hanging or small ball collection may be completly diffrent from the team's use each part of the game.

or at least thats how it seems... =/
I had assumed that there would be some sort of scripting system or something to define the functions of a robot. Hard coding all robots would be tedious, to say the least. (of course, unless there are dozens of robots, it would be easier to hard code...)
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Unread 28-07-2004, 23:30
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Re: [FVG]: Included Bots

yes, but most robots have an arm or claw that comes out, grasps the ball, and closes... while 121's bot, it has 2 parts to the big ball... both parts go up and down, and suck in and out... from there the bottom part spins, and the top one sucks in and out... and they are NOTHING like ANY other bot in the game... from what ive seen no bot can grab 2 big balls at the same time (no im not trying to brag about our bot) but its things like that, and things like 45's rotating arm at the base, so... if there was a way to do basic functions on bots that just hang, or just small balls out be eaiser to do coding for those, and have a script run for certain bots that need extra coding or something... but we gotta hear from the programmers =P
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