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#16
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Re: Using the Microsoft Sidewinder Controller
Here are the specs for DB15 game port:
Code:
Pin NonMIDI MIDI IFI 1 +5v +5v +5v 2 A-1 A-1 Trigger 3 A-X A-X X 4 Gnd Gnd Gnd 5 Gnd Gnd LED/Switch 6 A-Y A-Y Y 7 A-2 A-2 Thumb 8 +5v +5v LED/Switch 9 +5v +5v LED/Switch 10 B-1 B-1 Aux1 11 B-X B-X Aux 12 Gnd Rx Gnd 13 B-Y B-Y Wheel 14 B-2 B-2 Aux2 15 +5v Tx LED/Switch I would recomend hooking it up to an OI/RC that are just sitting there and looking at the dashboard. This may give you clues as to what goes where on a Sidewinder. Also, hook up an oscilliscope (if available) to the Rx/Tx pins and see what level/baud it uses and which way they go. |
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#17
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Re: Using the Microsoft Sidewinder Controller
Most (if not all) Sidewinder joysticks use a serial protocol that will not work with the IFI equipment. They end up using one of the button signals as a data line and another button signal as a clock. They then send a serial stream of information containing all the information about the analog & digital readings of the joystick over these pins. This is the reason that they warn you that the joystick will not work with MS-DOS - it requires a special driver to decode the serial stream, and there isn't one written for MS-DOS.
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