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Re: Question of the Week!!! (9/19/04)
I think the most important part of the game is the scoring system used. For example, in Stack Attack if the value of a stack had been greater and the value of ending on the ramp, I think the game would have been much better. I wouldn't have been simply a two minute brawl to get on top of the ramp; stacking would have been a viable strategy. That was what I liked so much about First Frenzy: Raising the Bar, two ball bots could go up against two hanging bots and it would still be a close match. But then the scoring system can't be too complicated, like it was in Diabolical Dynamics. I can remember having a lot of difficulty explaining the scoring to people that year. And if you can't easily figure out the score of a match while watching it, then it isn't any fun to watch.
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Once a Bobcat, always a Bobcat
2001-2004: Student
(I'm told the team had a couple good years in between here)
2012 - Present: Mentor
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