
19-10-2004, 21:06
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...and you can't! teach! that!
 FRC #5402 (Iron Kings); no team (AndyMark)
Team Role: Mentor
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Join Date: Feb 2004
Rookie Year: 2004
Location: The Land of the Kokomese, IN
Posts: 8,564
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Re: [Official 2005 Game Design] Game Elements and Subtasks
Alright, dead topic, I know.
But I had an idea, and it might just be one of those diabolically evil things that FIRST could do.
Imagine along the edges of the field (like where the ball tees were this year) a sort of cage made of PVC pipe with a kickball inside. Points or a multiplier or whatever would be awarded based on the location of the ball within said cage.
Now would fiddling with that ball take some precision or what? (And it has the added benefit of PVC pipe being cheap as free.)
__________________
William "Billfred" Leverette - Gamecock/ Jessica Boucher victim/ Marketing & Sales Specialist at AndyMark
2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor
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