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#1
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Re: Manipulator designs
There are as many different mechanism designs as there are FIRST robots, and while some certainly work better than others, they're all largely based on similar concepts and principles.
Rather than know explicitly how an arm or elevator mechanism built by team XXXX works, I think it's far more valuable to gain understanding of common engineering mechanisms and find ways creating a solution for your design problem based upon those ideas. Ken offers excellent advice to observe while designing such mechanisms, but I think it's important that your actual designs are based on knowledge of the best ways of accomplishing a task rather than facsimiles of things you've seen on some other team's robot. Edit: It occurs to me that you may want to dig up teams' Autodesk Inventor Award entries and examine those for a great look at how they accomplished different tasks in their robot design. |
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#2
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Re: Manipulator designs
I have a pretty good grasp of the basic principles involved. What I'm looking for is a bunch of solutions to this problem that other people have used. I may be knowledgable to tell a good design from a bad one, but that doesn't mean I could come up with one.
Where can I find other team's Inventor Award entries? I have seen maybe 1 or 2 team sites that have them. |
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#3
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Re: Manipulator designs
Quote:
Last edited by Adam Y. : 02-11-2004 at 20:22. |
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#4
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Re: Manipulator designs
Last year we tried to do an arm design with Potentiometers... it can be very dangerous. If the pot decides to come loose (as will happen in competition) and "wraps around" the arm thrashed violently and almost caused severe injury on more than one occasion. I don't know if that was an inherit hardware or software flaw, but I would not recommend it. As for the load bearing aspect, we used 1/2" hardened Steel dead-axles where the arm sprockets had the bearings pressed into them. That part of the design worked well and was incredibly rugged and compact. Good luck with you design experiments!
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