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#1
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Re: usb to db15
I had an idea as to how this could be done with USB. It involves writing a driver for a laptop.
You need the laptop to interpret the USB signals from the gamepad and run the driver for the gamepad. Then you send a data stream to a microcontroller. The microcontroller uses it's digital and analog outputs to output to the joystick inputs on the Operator Interface. Very complicated. You would definitely get major props for creating this and bonus points for a white paper. |
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#2
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Re: usb to db15
I have seen controllers like this but involved cutting off the connecter at the end and doing some weird wire mapping. But I am guessing that you don't want to do that. There is a possibility of building your own converter, but you would have to know the pin-out of the x-box controller.
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#3
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Re: usb to db15
You may be interested in this thread here:
http://www.chiefdelphi.com/forums/showthread.php?t=22845&highlight=sega+genesis+cont roller And this photo: http://www.chiefdelphi.com/forums/pictures.php?s=&action=single&picid=5818&direction =DESC&sort=date&perrow=5&trows=5&quiet=Verbose And the accompanying discussion about that photo here: http://www.chiefdelphi.com/forums/sh...threadid=22852 |
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#4
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Re: usb to db15
There was an article on the Parallax website on how to use a playstation controller to control a basic stamp robot. I have a modified version of the basic code that i found online for the project somewhere. It might be easier to use a playstation controller as there is a ton of information available on them and there is already pbasic code written for it. I found out about this in a Nuts and Volts article and was planning on doing a project with it my senior year in high school but ended up working on FIRST stuff the entire time.
-Aaron |
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#5
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Re: usb to db15
Quote:
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#6
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Re: usb to db15
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The alternative to PC control, which I do believe is allowed, would be to create the interpreter using digital circuitry, transistors, and/or logic gates. For the most part, the circuit can be done simply through basic logic although a microcontroller may be necessary to communicate with certain serial-type controllers (PSX included). For more info on how console controllers communicate (systems from NES to N64 - not only Nintendo! ) check out http://www.arcadecontrols.com/Mirror...pro/index.html and http://www.gamesx.com/controldata/psxcont/psxcont.htm. Following instructions on their site, and one other, I was able to create a PSX->Parallel interface and simple driver which could be easily converted to work with separate circuitry rather than a computer.Feel free to PM me if you have any more questions. I'll be sure to post a thread and pictures as soon as our team gets working on the controller project in the next weeks. **EDIT Now that I think about it, I seem to be having a Déja-vu about this topic. I think I may have posted this same information last year (or possibly the year before). I'm too lazy to search right now but if anyone wants to, feel free. Last edited by Adam Shapiro : 03-11-2004 at 22:47. |
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#7
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Re: usb to db15
In any case, be VERY careful about using anything that could be considered a computer in your controls. Unless you can hook everything up with wires, resistors, capacitors, etc, anything simple and that doesn't have logic in it, you'll almost definitely be safe, because it's not a computer. But if you're doing any sort of programming, don't count on that control system being legal in FIRST.
As always, don't take anything said here for 100% truth, you'll all have to do your own research, but that won't happen tilll January. If you want to prototype now, great, but just don't put all your eggs in one basket. |
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#8
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Re: usb to db15
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I was wondering about using an xbox controller, and I know where I can get my hands on some xbox controller ports. Is there any way that someone can think of that I can use the wiring from the controller to connect to the D-15 port? |
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