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Unread 06-12-2004, 23:12
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Re: No official FIRST game hint yet??

Here goes my almost complete best guess:

I like Georges idea of the 4 posts to hang the donuts on.

So in keeping with the 2001 format, we all need to work against the clock to get the donuts hung, and these donuts will likely be red, blue, yellow and green inner tubes - or the posts are the different colors indicating "your" scoring location. This way you can affect your own score like 2001 with the colored balls. But there's also an objective. I think the 4 bots (4 bots, cuz there will only ever be 4 driver stations) work together to assemble something (don't think we've seen the hint on this yet).
I think all those fancy transmissions and defensive strategies are going on the shelf. I'm thinking good maneuverability, not muscle, when working as a team. I think we're grabbing inner tubes and hanging them on posts. I think these tubes are going to be the place to be selfish and up your individual score, like 2001. We're also going to need to move fast, and hit the button to get the time multipliers. I think these posts are going to be a painful height like last years bar - so amble, fast and long arms. The human players will be tossing these donuts on either your bot, or on the tall posts.
When looking at 2001's best teams, the designs all met a specific need and complimented each other. I think a game like this will call for a variety of designs such that we will be able to compliment each other. This objective is the key to our design, that can also allow us to grab the donuts without defeating the objective design. This will be our real challenge..... I'm sure that in this year, as we've had almost every year, we will be dragging a big mobile object around (or multiple) - possibly mobile posts. As usual there will be the place for the "box bot" with nothing more than a drive train, that can still be "in the game". Which supports the mobile objective.
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