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#1
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Re: GETTING AWAY FROM THOSE WALLS?
and then of course assuming 1) you have lots and lots of torque. 2) you have plenty of grip to spare. 3) the walls are not bolted into the floor every foot.
then the walls will move. or at least give a little if you are missing either 1) or 2) or maybe both. so you basically dont have to worry about getting stuck at all *edit. oh right. you are pushed sideways into the wall. nvm 2) then well aaaanyways, the REAL question is if you have 2wd but have the drivewheels at the center point of your robot. either you need a lot of torque qith grip or just less grip. either way, unless your robot is a circle, center 2wd is probably the hardest to get away from a "parallel park to the wall" ![]() Last edited by greencactus3 : 09-12-2004 at 23:11. |
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#2
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Re: GETTING AWAY FROM THOSE WALLS?
My team used BreckoFlex tracks this year and had NO problem. Its relativley easy, say your up agains the player station wall. you can drive straigh with a slight arc and eventually you will have gotten off the wall. OR you can simply just turn left or right and it will "flop" around... i use the term "flop" as it does this weird turn i cant explain.
WARNING.... we used and offset idler pully in our tracks....so we had less of a foot print to turn on... I HIGHLY RECOMMEND USING A OFFSET IDLER OR RISK THE POTENTIAL OF NOT TURNING...WE FOUND OUT THE HARD WAY! |
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#3
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Re: GETTING AWAY FROM THOSE WALLS?
Quote:
To also include on this we actually also had a nub on the side of teh frame toowhich allowed use to have a slight turn on the wall...enough so that we can get off it...it kinda looks like whats below ----------^------------ This allows you to pivot on that point |
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