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Unread 02-01-2005, 16:07
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Re: Assuming a 3 vs 3

i like that idea of the 3v3 because it would cause more teams to think about how they will build a robot that will last longer just like in real world applications of robot or other tech things being built. also having to scout 3 teams for each match will be alot of work but i can see how it will be alot of fun because then each team will get to know even more teams and more FIRST friendships can be made.
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Unread 02-01-2005, 16:16
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Re: Assuming a 3 vs 3

Quote:
Originally Posted by Kyle
i like that idea of the 3v3 because it would cause more teams to think about how they will build a robot that will last longer.
I agree with the idea that teams need to build higher quality robots. I know a lot of teams are limited in funds and resources, but I believe any FIRST robot should be worthy of sitting on a shelf in "Larry's Robot Store" if there was such a place. Before you go drilling big lightening holes of hacking off extra metal or zip tieing your mechanism to the robot, ask yourself, "Will that look good sitting on Larry's shelf?"

Here's to 2005, a year of quality.
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Unread 02-01-2005, 16:25
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Re: Assuming a 3 vs 3

each year that i describe the game to people who don't know FIRST they always say something about battle bots or what else can your robot do other then play the game. maybe this years game will have something close to a practical use in the world to help gain more sponsorships for FIRST if all the teams were building things to solve real world problems while still having fun and staying in the spirit of FIRST.
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Unread 02-01-2005, 16:43
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Re: Assuming a 3 vs 3

Can you imagine the poor announcer on a 3vs3 all on the same field going head to head? He'd be worn out by lunch the first day (What do you think Steve W?). I can more easily see 2 fields running simultaneously. This would be much easier to basically look at the progress of each field and highlight the more functional teams at work. I dunno, but yes this 3 team alliance needs to squeeze every drop out of their picks.
I hate to think of the dominator type strategy teams that your bound to wind up with that will want you out of the way. But I'm sure with a 3 team goal/game we're going to have to work together harder than ever. We need some good lessons in cooperative design.
Early on in FIRST I used to always think you needed to pick 1 thing and be the best at it. But last year changed that for me. And a 3 team mixed bag system would really require diversity. I'll put my Beatty hat on for a 3v3.
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Unread 02-01-2005, 17:25
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Re: Assuming a 3 vs 3

l love the idea of 3 vs 3. It would be very important to learn how to work with other teams so that a goal can be accomplished. The time issue makes a lot of since. Now the only thing i am not sure about is the field size because may it is possible to fit 6 robots but they also need to fit the players from each team. Lets say it was 4 ppl per team that would be 24 ppl at the field.

Maybe they'll just change the size of the field who knows?????????

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Unread 02-01-2005, 17:30
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Re: Assuming a 3 vs 3

Why 3 vs 3? What about 2 vs 2 vs 2? This would be reminiscient of Ladder Logic but with the team format.
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Unread 02-01-2005, 20:30
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Re: Assuming a 3 vs 3

Quote:
Originally Posted by Mike Rush
Why 3 vs 3? What about 2 vs 2 vs 2? This would be reminiscient of Ladder Logic but with the team format.
2v2v2 allows for the same "ganging up" that occured when it was 1v1v1. Two alliances teaming up to take out the third is lame, imho. I, personally, much prefer the Alliance A vs. Alliance B at a time format.

Quote:
Originally Posted by Cory
As I think Bill Gold pointed out in another thread, it would take relatively little work on FIRST's part to keep the same rectangular field, but extend the player stations to make the field wider.
Thanks for reading my posts, Cory

I was thinking "oh well, wouldn't be the first time no one read my post..." just before I came across your response in this thread.
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Unread 02-01-2005, 20:55
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Re: Assuming a 3 vs 3

I'm just starting to envision the Autonomous pile-ups, and un-intentional pinning, tangling. Heh, 6 robots roaming about the field on their own. So with that thought in your mind, now you see the need for a few very good autonomous modes. Not just 1 that goes back and forth etc., since the field variables just increased exponentially - not to mention 6 possible starting points.

A 3vs3 on 1 field just seems like too much. I'm still going with the 2 hex fields competing against each other against the clock. It just seems so much more do-able. Especially considering the thread Steve quoted there, that Dave suggested smaller bots/

Although I just noticed that the Great Lakes regional had 1 field last year and 60 teams. This year they capped registration at 60 teams again... so that puts a hole in my other theory.

After looking at this thread and considering all the possibilities, I'm hoping for a 2vs2. Not like the past hasn't been challenging enough....
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Unread 02-01-2005, 23:20
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Re: Assuming a 3 vs 3

Quote:
Originally Posted by Bill Gold
2v2v2 allows for the same "ganging up" that occured when it was 1v1v1. Two alliances teaming up to take out the third is lame, imho. I, personally, much prefer the Alliance A vs. Alliance B at a time format.
Let's take a look at some history. Back in the day, when we had the 1 vs 1 vs 1 game format, it was noticed that a regular pattern of the game was to have two teams work together and gang up on the strongest team, take them out, and then leave the two weaker teams to fight for the finish. After two years of this, Woodie Flowers stood up at the kick off and announced "We know that you are unofficially working together to play the game, but without carefully thinking how to make the best of your partnerships. So we figured that if you were going to work together, then we would make it a requirement!" Thus, "alliances" were born and they have been a part of every game since then. In other words, they took a weakness of the game structure and made it into a strength.

So now let's consider the 2 vs 2 vs 2 possibility. Bill and others are probably correct when they posit that with such an alliance structure we would see a repeat of the earlier behavior. The weaker two alliances would probaly gang up on the stronger alliance, take them out, and reduce the game to a 2 vs 2 format through to the finish. But is there a way to make this weakness in the structure into a strength? Actually, it is simple - if you just broaden your imagination and consider what might happen if the alliance structures are not symetrical.

If we know that the two weaker alliances will gang up and create an unfair 4 (2 + 2) robots vs 2 robots situation, then there is one very easy way to restore balance. Imagine what it might be like if the match were designed to have two (weaker) alliances of two robots each, and a third alliance of 3 stronger robots. A 2 vs 2 vs 3 structure could make things very interesting! The team scouts and strategists would have a field day with this one.

But, nah, that is way too complicated. FIRST would never do that to us...

-dave
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Unread 02-01-2005, 23:26
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Re: Assuming a 3 vs 3

Quote:
Originally Posted by dlavery
Let's take a look at some history. Back in the day, when we had the 1 vs 1 vs 1 game format, it was noticed that a regular pattern of the game was to have two teams work together and gang up on the strongest team, take them out, and then leave the two weaker teams to fight for the finish. After two years of this, Woodie Flowers stood up at the kick off and announced "We know that you are unofficially working together to play the game, but without carefully thinking how to make the best of your partnerships. So we figured that if you were going to work together, then we would make it a requirement!" Thus, "alliances" were born and they have been a part of every game since then. In other words, they took a weakness of the game structure and made it into a strength.

So now let's consider the 2 vs 2 vs 2 possibility. Bill and others are probably correct when they posit that with such an alliance structure we would see a repeat of the earlier behavior. The weaker two alliances would probaly gang up on the stronger alliance, take them out, and reduce the game to a 2 vs 2 format through to the finish. But is there a way to make this weakness in the structure into a strength? Actually, it is simple - if you just broaden your imagination and consider what might happen if the alliance structures are not symetrical.

If we know that the two weaker alliances will gang up and create an unfair 4 (2 + 2) robots vs 2 robots situation, then there is one very easy way to restore balance. Imagine what it might be like if the match were designed to have two (weaker) alliances of two robots each, and a third alliance of 3 stronger robots. A 2 vs 2 vs 3 structure could make things very interesting! The team scouts and strategists would have a field day with this one.

But, nah, that is way too complicated. FIRST would never do that to us...

-dave

He didnt say anything about 3 Vs. 3... thats it... its 3 vs. 3...

::smacks himself over the head and says "stop jumping arefin, just wait till the 8th"::
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Unread 02-01-2005, 23:35
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Re: Assuming a 3 vs 3

7 teams? Dave... come on.... Look there's still time to fix this, you've got 5 days to come up with something else! STOP THE PRESS!!!!
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Unread 02-01-2005, 23:37
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Re: Assuming a 3 vs 3

Quote:
Originally Posted by dlavery
But, nah, that is way too complicated. FIRST would never do that to us...
The mighty Dave has spoken, but he's up past his bedtime and I think he's just rambling now. And I know enough now not to trust anything he says.

Really, though, I think that a 3 on 3 structure would be very interesting, it would create a much more dynamic competition environment where all 3 strategies work together, not just a simple "you do this one aspect, we'll do the other." Additionally, the challenge of the field team keeping up with 3 opposing robots in addition to your own 3 would be nice, in my opinion, simply because of the challenge itself. I look forward to a challenge. After all, to use the cliched JFK quote: We choose to do things not because they are easy, but because they are hard. (paraphrased) Afterall, that's why I'm in FIRST, because I enjoy the challenge. Also, it seems FIRST has been weening us towards this, from the 3-team finals alliances that we've seen the past couple of years.
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Unread 03-01-2005, 23:01
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Re: Assuming a 3 vs 3

Quote:
Originally Posted by dlavery
Let's take a look at some history. Back in the day, when we had the 1 vs 1 vs 1 game format, it was noticed that a regular pattern of the game was to have two teams work together and gang up on the strongest team, take them out, and then leave the two weaker teams to fight for the finish. After two years of this, Woodie Flowers stood up at the kick off and announced "We know that you are unofficially working together to play the game, but without carefully thinking how to make the best of your partnerships. So we figured that if you were going to work together, then we would make it a requirement!" Thus, "alliances" were born and they have been a part of every game since then. In other words, they took a weakness of the game structure and made it into a strength.

So now let's consider the 2 vs 2 vs 2 possibility. Bill and others are probably correct when they posit that with such an alliance structure we would see a repeat of the earlier behavior. The weaker two alliances would probaly gang up on the stronger alliance, take them out, and reduce the game to a 2 vs 2 format through to the finish. But is there a way to make this weakness in the structure into a strength? Actually, it is simple - if you just broaden your imagination and consider what might happen if the alliance structures are not symetrical.

If we know that the two weaker alliances will gang up and create an unfair 4 (2 + 2) robots vs 2 robots situation, then there is one very easy way to restore balance. Imagine what it might be like if the match were designed to have two (weaker) alliances of two robots each, and a third alliance of 3 stronger robots. A 2 vs 2 vs 3 structure could make things very interesting! The team scouts and strategists would have a field day with this one.

But, nah, that is way too complicated. FIRST would never do that to us...

-dave

Way to freak people out dave, here is the problem, what is a strong team?
who/how do we decide it, from the past, well looking at some teams the past does not show the future, and what about rookies, its amazing to see what they can/ have never done before

(of course even though its less than a week until kickoff, dave can still change the rules to make bearhugging me in automode a bonus)
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Unread 04-01-2005, 03:03
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Re: Assuming a 3 vs 3

Quote:
Originally Posted by Bill Gold
2v2v2 allows for the same "ganging up" that occured when it was 1v1v1.
This all depends on how the game is designed. Imagine:

Three two-team alliances: purple, green, and orange. Three goals to score in: red, blue, and yellow.

The purple alliance's score is the total of the red and blue goals. The green alliance's score is the total of the blue and yellow goals. The orange alliance's score is the total of the red and yellow goals.

Yes, two alliances could team up on the third, but they would need to score all of their points into just one goal to do so. Also, they would have to defend two goals. The third alliance would be able to score in two goals and only have to defend one. They would be at a two to one disadvantage in terms of robots, but would be at a two to one advantage in terms of offensive and defensive objectives.
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Unread 04-01-2005, 10:03
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Re: Assuming a 3 vs 3

genius!
And that could be referring to the "between pi you and me"
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