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Unread 08-01-2005, 16:43
kevin.fort kevin.fort is offline
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Re: Basic Game Breakdown

Quote:
Originally Posted by anna~marie
is there a limit to the number of tetras allowed on the field?
well there is a total of 40 tetras at each game but i am fairly sure that you can have all of them on the field at once. at least i have read the rules and it doesnt say anything about haveing a limit
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Unread 08-01-2005, 17:01
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Re: Basic Game Breakdown

Quote:
Originally Posted by kevin.fort
well there is a total of 40 tetras at each game but i am fairly sure that you can have all of them on the field at once. at least i have read the rules and it doesnt say anything about haveing a limit
What is the starting position of the 40 tetras? How many do the human players start with and how many are there for the Auto Loading station?
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Unread 08-01-2005, 17:06
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Re: Basic Game Breakdown

from what i've read so far 4 start on field, and the rest are split between human and auto loading station
remember that if you get a bonus during autonomous, some more are added automatically to your corner goals
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Unread 08-01-2005, 17:10
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Re: Basic Game Breakdown

Quote:
Originally Posted by Levin571
from what i've read so far 4 start on field, and the rest are split between human and auto loading station
remember that if you get a bonus during autonomous, some more are added automatically to your corner goals
Actually, four vision tetras (the ones with neon green for sensors) are on the field (two red, two blue), and four tetras are hanging from the exterior goals (two red, two blue).
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Unread 08-01-2005, 17:12
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Re: Basic Game Breakdown

Do you actually have to CAP the vision tetras, or can you put them in the goal to get the bonus tetras?
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Unread 08-01-2005, 17:14
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Re: Basic Game Breakdown

don't forget about the tetra that one robot can start with

my interpretation is that you need to cap the goal with the vision tetra
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Unread 08-01-2005, 17:16
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Re: Basic Game Breakdown

<G10> If during the AUTONOMOUS PERIOD a VISION TETRA is STACKED on a GOAL located on the edge of the field, a bonus TETRA will be STACKED on the nearest corner GOAL in the alliance END ZONE. If during the AUTONOMOUS PERIOD a VISION TETRA is STACKED on the CENTER GOAL, a bonus TETRA will be placed on both corner GOALS in the alliance END ZONE. All bonus TETRAS will be STACKED on the GOALS by field attendants at the earliest safe opportunity after the end of the AUTONOMOUS PERIOD. Once the AUTONOMOUS PERIOD ends, all VISION TETRAS are treated and SCORED as regular TETRAS for the remainder of the match.




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Unread 08-01-2005, 17:53
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Re: Basic Game Breakdown

Does Rule G15 mean that if my robot bumps a robot in a loading zone during auto mode, I will be punished?

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Unread 08-01-2005, 18:05
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Re: Basic Game Breakdown

No, the LOADING ZONEs are the areas for the robot to pick up tetras, either handed from the players at the "manual" loading zone, at which point it's disabled due to pressure pads, or for the robot to pick up tetras itself at the "automatic" loading zone. The autonomous period is for the robot to pick up vision tetras by itself, or position itself near or on one of the pressure pads for you to hand one to it after the autonomous period once it switches into the driver period, if you can't get the camera to work properly for you.

Because of this, it is very doubtful that you'll actually bump a robot during the autonomous period unless the robot color is the same blue, red, or green that the tetras are, in which case, it'll probably be up to the judges as to whose fault it is.

Last edited by Adam Richards : 08-01-2005 at 18:08.
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Unread 08-01-2005, 18:27
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Re: Basic Game Breakdown

I think rule G15 will be lightened up a little bit when we get to our first competition because everyone knows that accidental bumping happens, and usually rulings like that aren't the first idea that comes to a ref's mind
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Unread 08-01-2005, 20:21
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Re: Basic Game Breakdown

i haven't finished looking over all the rules yet but can a robot go on top of another robot of its alliance at the end of the round so everyone is in the score zone?
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Unread 08-01-2005, 20:30
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Re: Basic Game Breakdown

Quote:
Originally Posted by Levin571
i haven't finished looking over all the rules yet but can a robot go on top of another robot of its alliance at the end of the round so everyone is in the score zone?
i havnt seen anything in the rules that have said otherwise but im pretty sure they would let that count as all robots behind the line...my question is a more interesting one...can you be hanging over the line? or does the robot have to be behing the plane of the line
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Unread 08-01-2005, 20:34
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Re: Basic Game Breakdown

Quote:
Originally Posted by lpramo55
i havnt seen anything in the rules that have said otherwise but im pretty sure they would let that count as all robots behind the line...my question is a more interesting one...can you be hanging over the line? or does the robot have to be behing the plane of the line
All 3 robots have to be behind the line. You're allowed to push disabled teammates in, or nudge ones who aren't behind the line completely, as seen in the animation from the kickoff.
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Unread 08-01-2005, 20:57
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Re: Basic Game Breakdown

Quote:
Originally Posted by lpramo55
i havnt seen anything in the rules that have said otherwise but im pretty sure they would let that count as all robots behind the line...my question is a more interesting one...can you be hanging over the line? or does the robot have to be behing the plane of the line
well in the animation the short robot lifted one wheel to be behind the line, as in no contact with the ground past the line but hanging over the plane, so i would think yes its ok.
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Unread 08-01-2005, 20:56
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Re: Basic Game Breakdown

how many bonus points do u get for capping with the vision tetra and knocking off the hanging tetras???
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