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#1
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Re: Basic Game Breakdown
don't forget about the tetra that one robot can start with
my interpretation is that you need to cap the goal with the vision tetra |
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#2
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Re: Basic Game Breakdown
<G10> If during the AUTONOMOUS PERIOD a VISION TETRA is STACKED on a GOAL located on the edge of the field, a bonus TETRA will be STACKED on the nearest corner GOAL in the alliance END ZONE. If during the AUTONOMOUS PERIOD a VISION TETRA is STACKED on the CENTER GOAL, a bonus TETRA will be placed on both corner GOALS in the alliance END ZONE. All bonus TETRAS will be STACKED on the GOALS by field attendants at the earliest safe opportunity after the end of the AUTONOMOUS PERIOD. Once the AUTONOMOUS PERIOD ends, all VISION TETRAS are treated and SCORED as regular TETRAS for the remainder of the match. |
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#3
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Re: Basic Game Breakdown
Does Rule G15 mean that if my robot bumps a robot in a loading zone during auto mode, I will be punished?
Ken |
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#4
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Re: Basic Game Breakdown
No, the LOADING ZONEs are the areas for the robot to pick up tetras, either handed from the players at the "manual" loading zone, at which point it's disabled due to pressure pads, or for the robot to pick up tetras itself at the "automatic" loading zone. The autonomous period is for the robot to pick up vision tetras by itself, or position itself near or on one of the pressure pads for you to hand one to it after the autonomous period once it switches into the driver period, if you can't get the camera to work properly for you.
Because of this, it is very doubtful that you'll actually bump a robot during the autonomous period unless the robot color is the same blue, red, or green that the tetras are, in which case, it'll probably be up to the judges as to whose fault it is. Last edited by Adam Richards : 08-01-2005 at 18:08. |
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#5
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Re: Basic Game Breakdown
I think rule G15 will be lightened up a little bit when we get to our first competition because everyone knows that accidental bumping happens, and usually rulings like that aren't the first idea that comes to a ref's mind
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#6
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Re: Basic Game Breakdown
i haven't finished looking over all the rules yet but can a robot go on top of another robot of its alliance at the end of the round so everyone is in the score zone?
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#7
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Re: Basic Game Breakdown
Quote:
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#8
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Re: Basic Game Breakdown
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#9
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Re: Basic Game Breakdown
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#10
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Re: Basic Game Breakdown
Quote:
Quote:
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#11
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Re: Basic Game Breakdown
Quote:
<G20> ROBOTS may push or react against any elements of the field, provided there is no damage or disruption of the field elements. ROBOTS may not grab, grasp, grapple or attach to the GOALS or any other field structure. Robots may not extend under, lift up or tip over a GOAL. If a ROBOT violates this rule, the referee will give one warning. If the referee determines that the team is disregarding the warning, or the actions affect the outcome of the match, the team’s ROBOT will be disabled for the remainder of the match. If a GOAL is tipped over, it is automatically OWNED by the opposing alliance for the remainder of the match. I don't think driving over it counts as grabbing, grasping, grappling or attaching, please correct me if I'm wrong. |
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#12
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Re: Basic Game Breakdown
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#13
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Re: Basic Game Breakdown
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#14
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Re: Basic Game Breakdown
Just a note - there is a ton of rules explanations and clarifications and questions in the "rules/strategies" thread...
But..... Quote:
Quote:
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If you couldn't extend under a goal at all, you would have a tough time getting the tetras under the goal, or removing them from under a goal ("contained" in a goal)... which is all legal.. so that's my take.. |
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#15
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Re: Basic Game Breakdown
it mentions tipping as a no-no but if nothing is said about lifting, that could make some very interesting robot designs
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