|
|
|
![]() |
|
|||||||
|
||||||||
| View Poll Results: Most Important Game Aspect of '05? | |||
| Autonomous Mode |
|
18 | 13.33% |
| Tetra Capping |
|
102 | 75.56% |
| Defencive/Blocking |
|
14 | 10.37% |
| Tetra Herding (underneath goals) |
|
1 | 0.74% |
| Voters: 135. You may not vote on this poll | |||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#1
|
||||
|
||||
|
What do you think?
|
|
#2
|
||||
|
||||
|
Re: Most Important Game Aspect of '05
tic-tac-toe
|
|
#3
|
|||||
|
|||||
|
Re: Most Important Game Aspect of '05
thats what i was thinking that Dave and the rest of the design committee must have gotten really stressed trying to think of a new game and decided to play tic-tack-toe and then it dawned on them, "this could be a great game but first we have to make it extremely complicated and with stuff no one has worked with before."
or maybe they just thought of a cool game and it just happened to be similar to tic-tack-toe. i think the most important part of the game is what you do in auto mode. |
|
#4
|
||||
|
||||
|
Re: Most Important Game Aspect of '05
Quote:
Prolly waiting till the last minute to cap. I think thats gonna be an issue. |
|
#5
|
|||||
|
|||||
|
Re: Most Important Game Aspect of '05
The most important aspect of 2005 is....
is... is..hmmm...not very easy to see. You have an opportunity to score small helpings of 1 and 3 points for placing in or capping tetras with their smaller others. But that can be cancelled out by the 'ownership' of a row of tetra goals, and even that can be cancelled out by alliances being in their end zones at end of match. However, that too can be cancelled out by multiple cappings and placments of tetras in the right spot. In short, everything can override everything else. It is a VERY balanced game. |
|
#6
|
|||||
|
|||||
|
Re: Most Important Game Aspect of '05
Quote:
The ability to control the filed of play (whether due to agressive offense due to speed, agility and a good loading system or via defense by muscling around other robots with raw power but fast enough to chase down other robots and control their ability to put tetras on the tetrahedrons). |
|
#7
|
||||
|
||||
|
Re: Most Important Game Aspect of '05
I for one do not think this game is like tic-tac-toe, there is waay more strategy involved (I literally can not lose a game of tic-tac-toe).
I believe that most teams will go for a line along thier endzone, and mostly worry about getting a lot of tetras on the goals (or in them). Auto mode is very important this year, but I don't see it as a major deciding point in the game, I imagine few teams will be able to find a tetra, grab the tetra, find a goal, and cap the goal (successfully) within 15 seconds. I am not saying it is impossible, but I can see it mostly hit or miss. I can't wait, this is going to be fun |
|
#8
|
||||
|
||||
|
Re: Most Important Game Aspect of '05
Quote:
|
|
#9
|
|||
|
|||
|
Re: Most Important Game Aspect of '05
The most important aspect will be racking the tetras up and goign for the big stack, as in 4+. A row only nets you 10 points, and so does having all your robots behind the line at the end. If you can put up seven tetras you can negate all those points for the opposing alliance.
|
|
#10
|
||||
|
||||
|
Re: Most Important Game Aspect of '05
For the poll i put capping, but only because that was the closest to how we feel thusfar. Tetra herding, actually controlling your, and maybe your opponents as well, tetras is what we see as important. This is coupled with defence(and we have an potentially devestating defensive strategy in the works, which may or may not find its way onto this forum, that helps stress capping and control). If you can control and herd the tetras, you have a source of points at your disposal, that you can use whenever you feel like, including the last minute. Especially if you have a system that can cap one or more tetras(or goals) at once, allowing for a rush of last minute rows and caps. Or if capping is out of the question, a quick dump allows you to gain several points underneath a goal.
|
|
#11
|
|||
|
|||
|
Re: Most Important Game Aspect of '05
It is tought to tell the most important element
teamwork is definitly very important b/c it could be a good strategy to have one robot play defense whil ethe other two score but auto mode is very important and so is the arm or whatever you use to move the tetras |
|
#12
|
|||
|
|||
|
Re: Most Important Game Aspect of '05
I think that this game has many ways to win and because it will prolly be a low scoring game every point will matter, but i put autonomous. That seems like a big aspect!
|
|
#13
|
||||
|
||||
|
Re: Most Important Game Aspect of '05
Quote:
|
|
#14
|
|||
|
|||
|
Re: Most Important Game Aspect of '05
Quote:
The center tetra could very well be the most important part of the game |
|
#15
|
||||
|
||||
|
Re: Most Important Game Aspect of '05
the center goal controls 4 different rows, yeah, its a major factor...
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| 2002 game prediction contest!!! | Ken Leung | Rumor Mill | 41 | 31-12-2007 18:18 |
| [Official 2005 Game Design] OK, so YOU design the 2005 game... | dlavery | FRC Game Design | 37 | 26-10-2004 23:15 |
| Least Important Aspect | Steve Howland | Rules/Strategy | 10 | 21-04-2004 20:28 |
| Most Important Aspect of Game? | Jeremy L | Rules/Strategy | 36 | 08-04-2004 14:11 |
| Ok, so YOU design the 2003 game... | dlavery | General Forum | 157 | 07-01-2003 23:55 |