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| View Poll Results: Most Important Game Aspect of '05? | |||
| Autonomous Mode |
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18 | 13.33% |
| Tetra Capping |
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102 | 75.56% |
| Defencive/Blocking |
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14 | 10.37% |
| Tetra Herding (underneath goals) |
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1 | 0.74% |
| Voters: 135. You may not vote on this poll | |||
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#29
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Re: Most Important Game Aspect of '05
Here's the breakdown:
Maximum possible team score: 216 pts A. Stacking a tetra: 3 pts / 1 tetra, up to 40 tetras * 3 pts = 120 pts B. Putting a tetro inside a goal: 1 pts / 1 tetra, up to 40 tetras * 1 pts = 40 pts C. Scoring a vision tetra on one of the outside middle goals: 6 pts / 1 tetra, up to 2 vision tetras * 6 pts = 12 pts D. Scoring a vision tetra on the center goal: 9 pts / 1 tetra, up to 2 vision tetras * 9 pts = 18 pts E. Scoring one row of tic-tac-toe: 19 pts / 3 tetras or about 6 pts / 1 tetra F. Scoring two intersecting rows of tic-tac-toe: 24 pts / 5 tetras or about 5 pts / 1 tetra (Note: tic-tac-toe gets you up to 107 pts / 9 tetras or about 11 pts / 1 tetra, if you get every possible row) G. End zone: 10 pts / 3 robots, which we'll say is equivalent to about the same level of effort as 3 pts / 1 tetra This list doesn't take into account the magnetically suspended tetras and many tic-tac-toe configurations. Clearly, tic-tac-toe can give you the most bang for your buck, but not always. Tic-tac-toe in items E and F are only worth two stacked tetras. It looks like A will be the most straightforward way to get most of your score, but C and especially D can make a big difference. But G can also decide a match. For that matter, any one of A through G can easily decide any match. Although A is not the most efficient way to score, it is probably the most feasible way to score a lot. |
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