Go to Post I survived the Great CD Spamming of 2006. - Michelle Celio [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
View Poll Results: Most Important Game Aspect of '05?
Autonomous Mode 18 13.33%
Tetra Capping 102 75.56%
Defencive/Blocking 14 10.37%
Tetra Herding (underneath goals) 1 0.74%
Voters: 135. You may not vote on this poll

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #29   Spotlight this post!  
Unread 08-01-2005, 23:21
leo_singer's Avatar
leo_singer leo_singer is offline
Registered User
#1111 (Seahawks)
Team Role: Programmer
 
Join Date: Mar 2003
Rookie Year: 2003
Location: Edgewater, MD
Posts: 15
leo_singer is an unknown quantity at this point
Re: Most Important Game Aspect of '05

Here's the breakdown:

Maximum possible team score: 216 pts

A. Stacking a tetra:
3 pts / 1 tetra, up to 40 tetras * 3 pts = 120 pts

B. Putting a tetro inside a goal:
1 pts / 1 tetra, up to 40 tetras * 1 pts = 40 pts

C. Scoring a vision tetra on one of the outside middle goals:
6 pts / 1 tetra, up to 2 vision tetras * 6 pts = 12 pts

D. Scoring a vision tetra on the center goal:
9 pts / 1 tetra, up to 2 vision tetras * 9 pts = 18 pts

E. Scoring one row of tic-tac-toe:
19 pts / 3 tetras or about 6 pts / 1 tetra

F. Scoring two intersecting rows of tic-tac-toe:
24 pts / 5 tetras or about 5 pts / 1 tetra

(Note: tic-tac-toe gets you up to 107 pts / 9 tetras or about 11 pts / 1 tetra, if you get every possible row)

G. End zone:
10 pts / 3 robots, which we'll say is equivalent to about the same level of effort as 3 pts / 1 tetra

This list doesn't take into account the magnetically suspended tetras and many tic-tac-toe configurations.

Clearly, tic-tac-toe can give you the most bang for your buck, but not always. Tic-tac-toe in items E and F are only worth two stacked tetras.

It looks like A will be the most straightforward way to get most of your score, but C and especially D can make a big difference. But G can also decide a match. For that matter, any one of A through G can easily decide any match.

Although A is not the most efficient way to score, it is probably the most feasible way to score a lot.
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
2002 game prediction contest!!! Ken Leung Rumor Mill 41 31-12-2007 18:18
[Official 2005 Game Design] OK, so YOU design the 2005 game... dlavery FRC Game Design 37 26-10-2004 23:15
Least Important Aspect Steve Howland Rules/Strategy 10 21-04-2004 20:28
Most Important Aspect of Game? Jeremy L Rules/Strategy 36 08-04-2004 14:11
Ok, so YOU design the 2003 game... dlavery General Forum 157 07-01-2003 23:55


All times are GMT -5. The time now is 16:55.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi