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View Poll Results: What's most important in this year's game?
Strength/Power 11 16.67%
Speed/Maneuverability 25 37.88%
A happy medium of both 30 45.45%
Voters: 66. You may not vote on this poll

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Unread 09-01-2005, 06:21
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2005 Drivetrains

So what's most important in a drivetrain for the new game?
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Unread 09-01-2005, 06:25
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Re: 2005 Drivetrains

I would guess .. speed? Since you have a limited amount of time to be capping/etc, you want to cut down the amount of time it takes to do certain things .. like getting to the goal from the scoring object or something.
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Unread 09-01-2005, 06:28
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Re: 2005 Drivetrains

But say you have your one or two rows in place and the other team is going to block that or create their own rows...one could argue that a speedy robot who can't really push another robot around would do terrible in defending their score and stopping another team from scoring.
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Unread 09-01-2005, 06:36
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Re: 2005 Drivetrains

Hm.. true.

So.. a good transmission? So you can change from being speedy to being powerful whenever you need?

I don't know too, too much about drive trains and transmissions, but is there a way to build something where the amount of force you're experiencing from an object (or another robot or something) can help the robot automatically adjust its transmission from speed to power? Sort of like from D to 1 (that's the most "powerful" one right?) or something in a car with automatic transmission.

Don't know if I made sense there, but I hope I did
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Unread 09-01-2005, 11:37
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Re: 2005 Drivetrains

i would say matters on driving skill. since there are going to be much more robots on the field, and the field has not expanded to 1.5 times as big as before, there will be lots of contact and manuevering will be top priority. so i would say as fast as your driver can comfortably drive around. and for pushing... well if you wanna go defensive robot type, id put in a 2 speed. if its all about offense id stick with a lighter highspeed and work more on the arm or w.e you wanna use for the scoring
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Unread 09-01-2005, 11:59
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Re: 2005 Drivetrains

I think that this year is the first year i am going to consider a 2 speed gearbox. the resoning is you need to have an extremely fast robot being able speed aroud to keep the stacks owned by your team but at the same time with so many robots on the field you will get into a pushing match every round. so for those 2 reasons i will say that you need both a powerful and fast drive.

the one interesting thing is that first gave a very powerful drivetrain this year and i think that my drive will be designed to be faster in high gear and more powerful in low then that because i see many teams using that stock gearbox this year
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Unread 09-01-2005, 12:01
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Re: 2005 Drivetrains

I think people are going to vote for something they dont believe in, trying to throw off other teams from their super secret strategy.
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Unread 09-01-2005, 12:11
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Re: 2005 Drivetrains

I think you need not a "happy medium" but a good performance in both areas. Something like the HexaMax R2. If only you knew what the heck that was. hehehe
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Unread 09-01-2005, 12:25
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Re: 2005 Drivetrains

This year there isn't any room for tradeoff. Its going to be a bloodbath out on the field. 6 robots in that tight an area all lunging for the same stack is going to send so many parts flying. The strongest robot is the one that gets a row and stops other teams from making rows. The fastest robot though will stack tetras quicker, they'll end up with more tetras on top as the endgame approaches. Obviously both of these are key elements to control. Your robot will need the speed and the strength this year.
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Unread 09-01-2005, 19:17
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Re: 2005 Drivetrains

Im sitting arround here crunching some numbers and it looks like we will be all speed in high and all torque in low if we do a 3 speed we will have a happy medium.

i figured about 340 ft-lbs and 2 fps in low and about 95 ft-lbs and 9 fps in high.
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Unread 09-01-2005, 19:25
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Re: 2005 Drivetrains

Although not as large point wise as capping the goals was last year, your gonna want to be able to push bots out of the way to finish your 10 point rows.
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Unread 09-01-2005, 19:43
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Re: 2005 Drivetrains

You need to be able to go fast at times to get to the goals you need to, especially at the end, but but more importantly is controllability and power since the field will be very crowded and everyone will be getting in everyone else's way.
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Unread 09-01-2005, 19:58
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Re: 2005 Drivetrains

I think that the combination of speed and torque will be a factor this year. there will be fights over getting the 10 points at the end, and prossibably one team trying to prevent someone from using their tetrahedrons.
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Unread 09-01-2005, 20:33
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Re: 2005 Drivetrains

i think its going to be hard to get all three robots behind that line it looks like such a small area.
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Unread 10-01-2005, 02:38
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Re: 2005 Drivetrains

Quote:
Originally Posted by Xufer
Im sitting arround here crunching some numbers and it looks like we will be all speed in high and all torque in low if we do a 3 speed we will have a happy medium.

i figured about 340 ft-lbs and 2 fps in low and about 95 ft-lbs and 9 fps in high.


this is not possible because you wont have the traction to transfer that force to the floor.... kinetic force = (coefficient of friction)*(the normal force)

since the coefficient of friction can;t be more then 1 and your normal force is essentially the weight of your robot (force that acts perpendicular to the surface)

therefore your max force can not reach 340 ft-lbs


i would recommend recalculating your theoretical force to a more reasonable value around the max weight of your robot but even that will be overkill and you will just end up spinning your tires
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