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Unread 09-01-2005, 12:38
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Re: Open Brainstorming Thread

Two words make this year exciting: Game Theory.

First, keep in mind that tetras ON a goal can't be removed. That brings these three factors into play:

1) Ownership of a goal can change with one cap of a tetra. Are you going to wait until the end so your tetra doesn't get capped? Will you go for a certain goal thinking that the opponent is going for another goal? Do you fast-break and try to cap all the goals first and play defense?

2) Tic-tac-toe is as much a chess game as, well, chess. This also takes into account what you and your opponent are doing, multiplied by three. Where are you going to be on the board in relation to them?

3) An opponent can remove tetras from IN a goal just as easily as you can. If that's your only purpose as a push bot, great; you've got a pretty decent niche. Just remember that as your removing tetras from IN the goals, your opponent can do the same.

Game theory part deux: autonomous mode (yay, 15 second longer match times). I have no clue how many in the field will be able to succesfully nab the vision tetras, but keep in mind that both you and your opponent could be capable of it. That bonus one tetra could be the difference in completing a tic-tac-toe for a bonus 10 points and winning by a couple, or letting your opponent get his bonus tetra and then cap your goal for the win. But fear not: for those non-vision tetra people, you can just knock the hanging tetras down for an extra point. Which again can be enough for a win, though keep in mind your opponent is probably doing the same.

The entire game may come down to which coach knows where to place his last-second tetra. Of course, it may be a moot point if all of the opposing alliance is in the end-zone, though maybe your last tetra TAKES a tic-tac-toe from the opponent. This brings up another factor: when to move for the end-zone. If you place your last tetra and move to the end zone, the opponent can just as easily cap over your tetra (or cap another strategic goal) and ruin your day when you bolt. But again, you can do the same.

I figure this game isn't about which robot is best; it's just like poker (it's not a game of cards, it's a game of people). Either way, this game is quite spectator friendly, even without knowing the point values. And I've only scratched the surface of the game theory on this.
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Unread 09-01-2005, 12:45
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Thumbs up Re: Open Brainstorming Thread

One cool strategy is to go all out force. DELTA FORMATION GO!
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Unread 09-01-2005, 21:37
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Talking Re: Open Brainstorming Thread

Wait, can you hold more than one tetra at a time? Like stack a cpl tetras then load it on the goal. I don't remember if it specified in the manual
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Unread 09-01-2005, 21:40
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Re: Open Brainstorming Thread

I was just thinking about that an hour ago. While i didn't see it in the rules, i'd tend to think that it would be ok to stack then restack. Unless of course there is a safety issue there...like if FIRST is worried the stack would fall and possibly damage something while you went to put it on the goal. Can anyone clarify?
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Unread 09-01-2005, 21:58
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Re: Open Brainstorming Thread

Quote:
Originally Posted by looneylin
Wait, can you hold more than one tetra at a time? Like stack a cpl tetras then load it on the goal. I don't remember if it specified in the manual
Our team has been discussing this, and I have done a lot of looking up of my own...I have found, there is nothing saying you cannot hold more than one tetra at a time. You can stack them, and then put them on top of the goal no problems. There are some tricky rules with the tetras, you just gotta look for what you're looking for. (sorry for the yogi-ism)
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Unread 10-01-2005, 14:57
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Re: Open Brainstorming Thread

I think we are allowed to have more than one tetra ata time, but must leave and re-enter the loading zone every time to get them. (Unless you are using the automatic loaders, in which case your robot will have to stack them itself while it gets the tetras.)

At least thats the impression I got.
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Unread 10-01-2005, 16:52
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Re: Rules

Yes, we are allowed to have more then one tetra at a time and can only load them one at a time. To load or get multiple tetras, your have to go in and out of the loading zone and then you can load the 2nd. For each following tetra you still have to go in and out of the loading zone (at least for the automatic loading zone) and take one at a time... etc...
If your robot is strong enough, you can carry as many as you can get and stack as many as you want at a time. You cannot unstack or hold on to the stationary tetras. If you have any other questions about the rules, I read most of them so just AIM me.
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Unread 10-01-2005, 17:02
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Talking Re: Open Brainstorming Thread

Hey thanks guys.
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