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Unread 10-01-2005, 00:48
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Teamwork Aspect

Obviously FIRST wants to emphasize more of a teamwork aspect this year. And I was thinking about it and came up with some pretty cool stuff. Some of the rules that were made this year seem to really get in the way, right? Like for example, the rule about not having any tetras on a robot while loading. Well, what if you consider the teamwork aspect. What if you designed a robot to go from station to station unloading team Tetras onto the field, or for that matter to other robots for them to cap with. Just a simple (but fast) chassis with a conveyor belt on top could actually be a very effective teammate to have. Instead of having to hike it all the way back to the friendly loading station, the team tetra ferryer would bring a massive number of tetras to the robots on the team that could cap. This would release the bottleneck on the amount of tetras on the field. The tetra ferryer could also just leave a bunch of team tetras on the enemy loaders, stalling them and increasing the bottleneck on the enemy. Since this robot would be very easy to build, and also very fast, it would be an excellent robot for a rookie team. And it would be quite a valuable member of the team.


All of this was possible because of the teamwork possibility opened up by the three team alliance. So what other teamwork possibilities could there be?

Post away people!
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