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#46
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Re: What are you going to do to your Human player?
Maybe Dean will provide a Segue scooter for the teams to use by their human players to race from the pad to the sideline while carrying a Tetra.
Hmmmm... an autonomous Segue scooter (hands-free) too. I'll stick to having the team do "synchronized" running but no jumping on the pad. |
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#47
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Re: What are you going to do to your Human player?
Quote:
HINT: a machanical clone of an out of bounds sentinal |
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#48
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Re: What are you going to do to your Human player?
We have many Cross Country team members on our team. Speed is no problem
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#49
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Re: What are you going to do to your Human player?
I dont think human palyers need any skill this year. Last year you depended on them for shooting, and could carry the match. This year thier little more than trained dogs who run back and forth. Sure some can run faster than others, but what does that get you, 5-8 seconds over the course of an entire match maybe?
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#50
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Re: What are you going to do to your Human player?
well, with all the penalties the human player can inflict this year, i plan to drill my teams. Every point deduction recieved the will be punished by as many floggings!
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#51
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Re: What are you going to do to your Human player?
While I can completely see where people are coming from with the training and other ways to practice, I dont see it being that huge. Yes they will need to be fast, but they will also need to be very cool under pressure. One wrong move and poof 20 point penalty and a disabled robot. If a human player trips and stumbles onto the field, what do you think could happen? penalties, disablings...i really dont know. A human player this year needs to be smart and light on their feet. You can only load one at a time anyway, so a quick trip there and back shouldnt be too difficult.
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#52
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Re: What are you going to do to your Human player?
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actually can we just not use a human player? and skip the risk of a point reduction? |
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#53
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Re: What are you going to do to your Human player?
Quote:
They are little more than glorified switches: trained monkeys. No real skill--just the ability to start, stop, and carry. We could train a robot to do what they do. --Petey |
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#54
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Re: What are you going to do to your Human player?
heh well plans change dont they? human will be out main form of loading. lol
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#55
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LoL
this is an interesting thread...I personally don´t think it needs to be someone extremely fast, unless your team´s strategy relies dependently on your human player. Above all, you need someone that´s focused, willing to pay attention to what´s going on and prepared to react when all goes wrong. The recipe for the ideal human player is someone disciplined and concentrated...Ok, and preferrably in shape, too ![]() |
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#56
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Re: What are you going to do to your Human player?
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Most likely FIRST wont let the human players run do to safety |
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#57
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Re: What are you going to do to your Human player?
i think that the hp will probably need more balance than speed, because you have to put the tetra onto the robot, and if you arrive too fast... kaput. speed is nice, but only in combination with balance. plus, if they have balance that probably means they have control, which means they could stay on the pad fairly easily.
we're going as a mix of auto and hp loading right now, any thoughts? |
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#58
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Re: What are you going to do to your Human player?
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My point is that a well-trained HP can shave seconds compared to others, and those seconds can be vital. |
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#59
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Re: What are you going to do to your Human player?
Software people have had the secret for years now:
A steady diet of Jolt Cola and Twinkies.... ![]() |
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#60
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Re: What are you going to do to your Human player?
Unless I'm mistaken, it'll be much more effective to just get the tetras from the auto loader, i mean, to latch onto the tetra and all, it would be easier to make to robot do the grabbing instead of human player doing the giving.
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