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| View Poll Results: How many tetras(not goals) will a robot be able to cap? | |||
| 1 |
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2 | 2.20% |
| 2 |
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1 | 1.10% |
| 3 |
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9 | 9.89% |
| 4 |
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15 | 16.48% |
| 5 |
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12 | 13.19% |
| 6 |
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13 | 14.29% |
| 7+ |
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39 | 42.86% |
| Voters: 91. You may not vote on this poll | |||
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#16
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what is the field maximum hight anyways??
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#17
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Re: Maximum Number of Capped Tetras?
i'd say you could stack as high as you can... meaning as high as your robot can reach
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#18
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Re: Maximum Number of Capped Tetras?
I'm thinking that it's going to be difficult for teams to be able to cap 4 at a time. They'd need a pretty strong arm to be able to lift a 36 lbs in tetras (which is about 28% of your robot's weight) AND since that's being lifted away from the robot, that's going to be a lot of torque on the manipulator. Then you need to worry about weight distribution even if it can carry the torque load. Certainly this is possible, but difficult. I will be impressed to see 4 stacked at a time.
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#19
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Re: Maximum Number of Capped Tetras?
someone who can stack 4 at a time consistently, or even semi-consistently will win many awards and/or regional titles.
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#20
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Re: Maximum Number of Capped Tetras?
I agree that stacking 4 or more tetras at a time will put a huge amount of stress on the arm, and will make the robot very unstable. I believe that most robots will attempt to manipulate one at a time.
I can see a strategy between teams where one robot would go get tetras, where another one would stack them. this way I can see many tetras all over the field. |
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#21
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Re: Maximum Number of Capped Tetras?
Quote:
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#22
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Re: Maximum Number of Capped Tetras?
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Just a little side note: Team MOE had a 30 ft tower inside of their pit at one of last year's competitions... |
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#23
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Re: Maximum Number of Capped Tetras?
I'm sorry, but anyone who thinks that any single robot will be able to stack 7 or more tetras has obviously run no tests. Either that, or they have done completely inaccurate tests.
My team ran some tests. In a best case scenario, it takes 8 seconds for a robot to load a tetra from the human player loading zone and return to such a position as it is able to reload another one. It takes closer to 20 to stack a single tetra at the closest goal, using a reasonable time frame for stacking. I think we're looking at a much lower scoring game--where the vision tetra is much more important--than anything else we've predicted, folks. The autonomous loading station isn't going to be significantly faster, because your robot still has to load tetras and leave/re-enter the loading dock. --Petey |
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#24
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Re: Maximum Number of Capped Tetras?
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Think of all the time you spend in transit between goals. If you can even store more than one tetra on your robot, that saves you 10-20 seconds, or a good 20th to 10th of the game. --Petey |
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#25
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Re: Maximum Number of Capped Tetras?
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-dave |
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#26
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Re: Maximum Number of Capped Tetras?
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I will try to scrounge up the data we got. I will be truly impressed to see if a team can find reliably more efficient way to stack tetras quickly than anything we tried. I won't be unduly surprised if they do...but I will be surprised. --Petey |
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#27
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Re: Maximum Number of Capped Tetras?
I don't know how many times my former teammates and I sat down and tried to logically figure out what an average number of scored objects might be, and what would be an unbelievable amount. I recall a team (maybe 95?) that looked like a popcorn popper (in 2002, I think) that was able to pretty much suck up every single ball on the field, when my team thought something like 1/4 of the balls would pretty much be the max. As soon as you start to put a limit on the scoring, you've made an assumption.
Of course, optimum scoring isn't just adding tetras, but adding them to the best places and ending up in your end zone. Still, as soon as you put out a number, someone will top it (not that the highest number of tets scored will win, but never say it can't be done) Last edited by kevinw : 15-01-2005 at 00:35. |
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