our "human" player is frank. he is made out of legos.
joking aside, our human players (and drivers) are taking a written test on the rules (so we dont have to get mad at them for breaking any rules) and the HPs trying out will be doing "suicides" like football players do; except they will run one way with a tetra, place it on the robot or whatever, and run back to the pressure pad and STAY there.. without overshooting. i think overshooting may be a big deal.. actually stopping after running x amount of time actually can get kind of hard due to momentum. so our human player has to get from point A to point B back to point A without killing themselves, the robot, or any other human players. we'll have backups of course, in the event of an emergency.
what if you accidentally ran into an alliance member's HP, therefore rendering both of your robors disabled since the HPs will be tangled on the floor along with some tetras? ...that would be bad.
also, the way the HP stations are set up, you're at a serious disadvantage if you are the 3rd HP; you're farther away than the other two HPs from the loading stations, and if you have to run to the loading station closest to the center of the playing field, that looks like a little over 25 feet of running!
umm... does anyone know how long the delay is (if there is any delay at all) between the time when the human player steps on the pad and when the robot is no longer disabled? just being electical.. it cant be INSTANT... there should be a little delay, just thinking logically. and if some team just so happens to jump on it.. i dont know it just makes me think of an old DDR pad.. the more you step on the same part, as time goes on, sometimes it doesnt like you and wont register that you actually pressed it (therefore ruining your AA). but i dont know thats just me placing my two cents on things to consider...