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View Poll Results: Is practicing after ship?
Good for students 55 88.71%
Bad for students 7 11.29%
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Unread 17-01-2005, 05:29
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Practicing after Ship - pros & cons

Knowing that practicing after ship is legal (Q&A #1026) and if you have some thoughts concerning the pros and cons of practicing after ship, please share them. Let's keep the format very positive by sharing your pro or con and then defending it with a paragraph.

Let's wait until all of the pros and cons are known before refuting why a pro should be a con or vice versa. A classic example of where a pro can be a con on this topic relating to grades is

PRO: The students get to spend more time at robotics
Mentors often help students with their school work thus practicing gives students more time to be tutored by their mentors resulting in higher grades.

CON: The students get to spend more time at robotics
Students time is consumed by practice thus practicing does not allow students to give the needed attention to school work resulting in lower grades.


After most of the pros & cons are on the table, I will try to guide the discussion into phase II which will be discussing individual pros & cons. Hopefully by the end of this discussion, we will all have a good understanding of both sides of practicing after ship.

Please share your thoughts,
Lucien
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Unread 17-01-2005, 07:04
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Thumbs up Re: Practicing after Ship - pros & cons

I have a major pro for practicing after ship.
The programmer can work with the robot to prefect the program
The programmer doesn't have much time to work with the robot during build time becuase that is the main thing thats going on. BUILDING. With this extra time the drivers and learn the controls you program and you can make your program look good.
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Unread 17-01-2005, 08:38
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Re: Practicing after Ship - pros & cons

Another major pro that I see as a former driver is to perfect driving strategies. I know that every year we are building up to the last minute so the drivers do not get very much practice at all. We build two robots during the season so for the time from ship until competition as well as between competitions the drivers can practice practice practice.
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Unread 17-01-2005, 08:41
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Re: Practicing after Ship - pros & cons

Here's what I think....

Pro's: Student drivers get more time to drive with a "back-up" robot or just drive something similar. The software people could tweak their software to "perfection" and along with that students could get help with homework. You can also review the rules of the game and go through what roles will be at regionals/championships.

Con's: Could overwhelm kids with having meetings. It could also take them away from some spring sports they could normally do but now can't.

I am for having meetings after ship. I think anytime the drive team could get practice will make them that much better.

-Kyle
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Unread 17-01-2005, 08:47
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Re: Practicing after Ship - pros & cons

Quote:
Originally Posted by boy_scout72688
I have a major pro for practicing after ship.
The programmer can work with the robot to prefect the program
The programmer doesn't have much time to work with the robot during build time becuase that is the main thing thats going on. BUILDING. With this extra time the drivers and learn the controls you program and you can make your program look good.
Sorry, but it seems that you may not program after the end of the fix-it window (5:00 PM on Thursday, February 24):

Quote:
Originally Posted by <R14>
Prior to the competitions: After the close of the “FIX-IT WINDOW” and prior to the competition, the team must put down their tools, cease fabrication of robot parts, and cease all software development. Take this opportunity to rest, recover from the build season, and relax. Teams may scout other teams, gather and exchange information, develop game-playing strategies, collect raw materials, prepare tool kits, plan how to make repairs, etc. in preparation for the upcoming competitions. But no construction or fabrication is allowed.
Pros: Practice for drivers and learning weaknesses/strengths of competition robot.

Cons: My brain is so fried after the build period that I can't think up any more strategies. lol
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Last edited by Joshua May : 17-01-2005 at 08:49.
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Unread 17-01-2005, 08:51
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Re: Practicing after Ship - pros & cons

The only negatives that come from practicing is the toll on schoolwork (the mentors could regulate that and make sure they keep up on their schoolwork. It's no different than applying academic standards to athletes. You want to play? You do your work or you sit. Simple as that. FIRST should never come before school and anyone who thinks otherwise is irresponsible and should not be mentoring the kids) and that practice is not a real live match with variables and barriers to challenge the driver's skill.
Other wise there really is no negative to practicing with the robot.
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Unread 17-01-2005, 10:28
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Re: Practicing after Ship - pros & cons

Quote:
Originally Posted by boy_scout72688
I have a major pro for practicing after ship.
The programmer can work with the robot to prefect the program
The programmer doesn't have much time to work with the robot during build time becuase that is the main thing thats going on. BUILDING. With this extra time the drivers and learn the controls you program and you can make your program look good.
James,
"<R14> Prior to the competitions: After the close of the “FIX-IT WINDOW” and prior to the competition, the team must put down their tools, cease fabrication of robot parts, and cease all software development. Take this opportunity to rest, recover from the build season, and relax. Teams may scout other teams, gather and exchange information, develop game-playing strategies, collect raw materials, prepare tool kits, plan how to make repairs, etc. in preparation for the upcoming competitions. But no construction or fabrication is allowed."

This is a new rule this year.

My feelings are reflected in this old joke...
Q. How do you get to Carnegie Hall?
A. Practice, practice, practice!
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Unread 17-01-2005, 10:30
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Re: Practicing after Ship - pros & cons

Pros- Students continue to learn about how their robot works, what it's capabilities are, what needs to be changed come competition time. Practice robots can be an invaluable source of practical experience as to how the real robot will perform, and can help greatly in training students/pit crew how to deal with any problems that may come up in the heat of competition.

Cons- Gives teams with more resources a potential advantage over other teams, which some may consider unfair. Not all teams have the funding or resources avaliable to build two robots, and because of all the pro's listed in this thread, teams with practice bots have a leg up on the competition. This isn't so much a con for the team itself, but a con for other teams who can't build one.
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Unread 17-01-2005, 10:54
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Re: Practicing after Ship - pros & cons

Pros...

Like any other school activity (sports, band, chorus, etc...) you need to practice. Drivers, HP, Coaches, and Pit Crew should work on skills and put their practice bot (if they have one) through the rigors of a "match" to see what problems you will come across come comp time. You may relize you need to add a chain tensioner once you get to the event.

You can also use this time to do a little extra fundraising, if not needed for this year then for next.

Don't forget teams should be having meetings to discuss travel for those who will be going to competition.

There isn't a whole heck of a lot to do with the time you might have (depending on when your first comp is) If you have a lot of time to kill rest or get out there and spread the word about FIRST.
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Unread 17-01-2005, 11:18
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Re: Practicing after Ship - pros & cons

I think practicing after ship is a huge pro.

One of the important steps of the engineering process is testing and fixing. I don't think any engineer is going to design something, build it, and then say it's done without testing it out. Sure it's possible to go to competition unpracticed and do well, but think of how many little time savers, or glitches you will find that when fixed, make you more competitive.
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Unread 17-01-2005, 12:00
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Re: Practicing after Ship - pros & cons

I believe that practicing after ship date is a huge con for students. My main argument is that FIRST is supposed to be a simulation of the real world of engineering; you don't wait to test and refine a product until after it has shipped! If you are designing a product, you must factor in appropriate refinement time during it's development cycle. If you want to field an advanced robot, I believe you have to accept the fact you may not have the time to test all of its systems before competition. FIRST is as much an experience in management as it is in engineering.

As an additional con, what happens to teams that do not have the funds to create a practice robot, yet participate in one of the last regionals? Some teams may have had a month or so of pure practice time with their mock-up robots.

If you are going to argue that unfairness mirrors real-world engineering, remember that deadlines and proper scheduling also reflect real-world engineering.
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Unread 17-01-2005, 12:02
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Re: Practicing after Ship - pros & cons

Quote:
Originally Posted by boy_scout72688
I have a major pro for practicing after ship.
The programmer can work with the robot to prefect the program
The programmer doesn't have much time to work with the robot during build time becuase that is the main thing thats going on. BUILDING. With this extra time the drivers and learn the controls you program and you can make your program look good.

not anymore, fix it wondow is only time you can update your program.
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Unread 17-01-2005, 12:20
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Re: Practicing after Ship - pros & cons

If a team has the resources to practice, it's probably best that they utilize such resources. Practicing after ship, while definitely tolling on one's schedule, does not even begin to touch at the physical and mental strains during the 6 weeks of build season. If a student spends 6 weeks balancing their schoolwork and their robotics work, there is no reason why they cannot manage a few more weeks of practice, which is significantly less tolling on one's schedule. If a student is fails to balance their schoolwork and their robotics work in the 6 weeks of build season (after being mentored, pushed to work harder, and so-on-and-so-forth), they should not be on the robotics team for those 6 weeks, because schoolwork comes first.
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Unread 17-01-2005, 12:25
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Re: Practicing after Ship - pros & cons

last year we lowered it from 6 days a week to 2 or 3, this kept kids sane, tho i wish we met more, heh
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Unread 17-01-2005, 12:32
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Re: Practicing after Ship - pros & cons

Con: It makes the rules inconsistent

The obvious new question brought up by the ruling is, "Can we update the software on our practice robot between the FIW and the competition?"

The simple answer, suggested by the (flawed) ruling issued by the FIRST Q/A team, is, "Yes, Of course! It's a practice robot, change all the code you want!"

But, as we all know, to every complicated problem is a simple answer... that's wrong.

Let's start with two assumptions:
1)If you change the software on your practice robot, muddle around with variables and subroutines and whatnot, you're doing software development.
2)If you have two identical platforms, and you're developing software for one, you're developing software for the other.

Here's where it gets tricky. If my driver is practicing, he's evaluating the robot the whole time. He'll say to my software guys, "you know, the gain on this arm motion is a little too high, let's see if we can fix it." The software guys, being the rule-following good FIRST citizens that they are, will tell the driver that they are not allowed to make changes, even to the practice robot code, but they'll note his request, and change it at the competition.

My contention is that there is not a whit of difference between noting that a change like that has to be made, and making the change. Software development is not just coding, and it's as much finding out what doesn't work as it is finding out what does. This ruling completely ignores that fact.

If you practice after the FIW, and the driver so much as opens his mouth to complain about how the robot handles, he's doing software development.
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