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Unread 19-01-2005, 22:46
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skinning and texturing

hey, any suggestions for how to flatten a hi-poly human mesh to be used to create the skin/texture?
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Unread 19-01-2005, 22:56
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Re: skinning and texturing

I think this is a fairly common task. There are numerous tutorials all over the web. Start here: http://www.google.com/search?sourcei...nning+tutorial
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Unread 20-01-2005, 11:23
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Re: skinning and texturing

you could apply the texture to your model and use a UV Unwrap on it and take each peice of the mdel and put it on the texture map where it's supposed to be.
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Unread 20-01-2005, 20:36
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Re: skinning and texturing

ok, i have a high poly human done. its one mesh and the only thing i found about how i could export the mesh as a .bmp or .jpg to texture would be 2 seperate the mesh into about 20 seperate parts, map/unwrap the new parts, then find a plugin which will export that to a picture file. u guys think this would be the easiest way to accomplish this? suggestions, tutorials, and help would be extremely appreciated.
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Unread 21-01-2005, 15:11
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Re: skinning and texturing

yes... thats probably the best way to do it... you cut off the arms, legs head, feet hands face etc... then apply a seperate UV Maping ( i.e cylinders for the arms... etc...) and then use that to create a bit map then recombine the meshes and weld the vertices w/in 0.0 of eachother
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