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  #16   Spotlight this post!  
Unread 22-01-2005, 14:20
steven114 steven114 is offline
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Re: number of joysticks

The rule book overrides the documentation, and if there is no rule prohibiting it than joysticks should be quite legal.
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Unread 22-01-2005, 14:44
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Re: number of joysticks

Any amount u want. Personally, I suggest 5...if u have an alien on ur team that has a few more appendages than u. actually, 3 maybe. 2 for the drive and 1 for an arm or other appendages.
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Unread 22-01-2005, 15:05
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Re: number of joysticks

Quote:
Originally Posted by KoRnPoP
I got a question conserning the joysticks. When we were reading the manual for the Operator Interface it said that we had to use the joysticks that FIRST provided us with, but in the FIRST rule book we can't find nothing about it can anyone help with this and let us know?
You are allowed to use any joysticks that you want for the competition, so long as you can get them to work. Which is at best a very tedious process unless you know what you're doing.
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Unread 22-01-2005, 17:13
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Re: number of joysticks

Quote:
Originally Posted by Xufer
Well the real problem is that those white joysticks are HORRIBLE , there were alot of people last year who put in tighter spring and all in an attempt to make them better, but it doesnt help to much. Your best bet is to buy new ones in the past we were given joysticks from CH PRODUCTS the problem is the one they used to give us is no longer made. The newer version of it just has more buttons including a directional hat. Heres a link:
http://www.chproducts.com/retail/j_fighter_pc.html
the good thing is theyre only $20 a piece

But again you can use any joystick you like aslong as you know what the buttons map out to.
I have a question:
Are these ones Serial? Cuz they look really good.

Thanks in advance
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Unread 26-01-2005, 03:45
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Re: number of joysticks

Quote:
Originally Posted by pakrat
I have a question:
Are these ones Serial? Cuz they look really good.

Thanks in advance
They are 15 pin gameport, just like the joystics you recieved in your kit and just like will plug into the operator interface.

Our team has been looking for compatible joystics for a bit now and are probably going to be ordering these - thanks to Xufer for providing the link.

One quick question for teams who have used these before - do the joysticks have yaw control as well? I have examined the CH site and have found no specifics mentioning yaw control.

Thanks, Jeff
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Unread 27-01-2005, 10:53
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Re: number of joysticks

Quote:
Originally Posted by mgreenley
On a quick sidebar, consider a PS2 controller unless you've really got your heart set on an Xbox controller. We found that to convert it all you need to do is cut the plug off and solder the pins into the corect config. for the OI plugs.
im just wondering... the OI reads 3 potentiometers by passing 5 volts through each, and measuring the voltage output. it reads switches the same way. this setup requires 3 pins for each pot, a ground bus and 4 pins for the buttons; thus the DB15 connector

my question is: how do you connect the one asynchronous serial clock/data line in a PS2 controller to all 8 of the above mentioned pins by cutting the connector off?

i might be missing something, but that sounds a lot like magic

if you can find me a schmatic explaining your post, i will be forever in your debt
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Last edited by jacob_dilles : 27-01-2005 at 10:55.
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Unread 27-01-2005, 15:04
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Re: number of joysticks

One thing to try is to put tape over the calibrators to keep them in position.
As for the looseness in the joystick, you can always fix that in the code. My team had a "dead zone" around neutral where any joystick input from 117 to 137 came out as 127. That solved our problems.

Quote:
pwm01 = p1_y;
pwm02 = p2_y;

if (pwm01 >=117 && pwm01 <= 137) {pwm01 = 127}
if (pwm02 >=117 && pwm02 <= 137) {pwm02 = 127}
This should work.
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Last edited by Meandmyself : 28-01-2005 at 14:03.
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