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Unread 26-01-2005, 05:38
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Thumbs up Re: Traits of the Drivers, Coaches, and Human Players

Quote:
Originally Posted by hacksaw692
The first year I tried out for driving, our teacher made us drive the robot around an obstical course while the rest of the team cheered and yelled as loudly as they could to try and throw off our concentration (....) I think it was most definitly a good way of picking drivers and controlers.
That's actually an interesting method!!!...we usually keep quiet while students tryout - unless someone crashes or hits an obstacle...then everyone bursts out in laughter (well, a few of us panicked... )...
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Unread 26-01-2005, 13:54
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Re: Traits of the Drivers, Coaches, and Human Players

the guy who is driving and the guy who is "the Arm" should be grest friends, so they know what the other one wants to do.
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Unread 27-01-2005, 21:34
Steve P Steve P is offline
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Re: Traits of the Drivers, Coaches, and Human Players

The best trait is that only one person calls the shots. Wether its the driver, arm operator, or coach, it doesnt matter. One of you calls the shots during the match and dictates what happens.
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Unread 31-01-2005, 22:32
Polishlber Polishlber is offline
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Re: Traits of the Drivers, Coaches, and Human Players

Take a look at Team 365's (MOE) MOEmentum, FYI.

There's a spreadsheet link in the week 3 edition that outlines the key competition criteria that the MOE team uses when selecting a comp team.

http://www.moe365.org/moementum.php
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