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Originally Posted by Matt Reiland
...the best I can come up with is something like a MS sidewinder force feedback that had the ability to twist the joystick for a third axis. This way X and Y would be the swerve vector then to rotate, twist the joystick. It seems to be VERY natural when you get used to it.
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That is exactly what I would do. It relates to the robot movement better than anything else you could do with out actually moving a model of the robot. The only problem, which is apparent in any swerve or omni drive, is that you need to know which side of your robot is the front which can easily be marked or identified somehow on most robots.