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View Poll Results: pneumatic motors or other for your arm?
motors 64 85.33%
pneumatics 35 46.67%
other 4 5.33%
Multiple Choice Poll. Voters: 75. You may not vote on this poll

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  #16   Spotlight this post!  
Unread 26-01-2005, 18:35
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Re: arm design

I agree with Zippiot. While pneumatics are easy to do and install, its all or nothing with them. In or out, not halfway. Motors allow that option. And they don't just randomly burn up or catch fire. Only if they are overworked/ overstressed. You just need to check the loads on them. Plus, pneumatic tubes can get pinched. In addition, what happens when your air tank runs out? You have to wait for it to reload. And in a game where defense is key, that could cause you capping points. Just some words for thought...
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Unread 26-01-2005, 18:45
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Re: arm design

Quote:
Originally Posted by Zippiot
pneumatics are more powerful but its an all or nothing solution. you can't stop them halfway through, so if a tetra is just out of place then it may be difficult to pick it up
Whatever happened to the method in which you could stop a pneumatic cylinder anywhere you want to. Can you still do that?
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Unread 26-01-2005, 19:24
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Re: arm design

Team 637 is going with a motor driven arm. yet no articulation.
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Unread 26-01-2005, 19:35
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Re: arm design

We have a single jointed arm with a second joint controlled by a four errr... three link. The whole thing is mounted on a stationary tower and folds up nicely inside it. On the end of the arm we have a pneumatic gripper somewhat akin to a stuffed teddybear grabber from hell. The arm will probably be powered by two fp motors if anyone ever takes the initiative to design a gearbox for them.
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Unread 26-01-2005, 20:32
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Re: arm design

keke, we are goin all the way with ours, pnumatics, ball screw, and gears. every section and pivot uses a diffrent one.
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Unread 26-01-2005, 21:27
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Re: arm design

we're usin pneumatics and motors for our arm
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Unread 26-01-2005, 21:30
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Re: arm design

our arm is made out of carpet
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Unread 26-01-2005, 21:35
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Re: arm design

We are using pneumatics and something else but it is a secret, lol
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Unread 26-01-2005, 22:49
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Re: arm design

This is our last area of design need. A multiposition pneumatic would do the job just perfectly. Barring the use of a second solenoid to meter the exhaust, it is not possible. To be able to use the metered exhaust will likely require a human touch that an auto program cannot handle consistantly.

I did have an idea to gang two cylinders in series. Have something like an 8 inch throw connected to a 12 inch throw gives you four positions. All in, 8 out only, 12 out only, all out....


Anybody considering something like that? Our engineering crew is meeting with the students on Thursday and then we have a Saturday build session planned where I hope to put the wraps on this last design item.
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Unread 26-01-2005, 23:49
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Re: arm design

its actually quite simple to make a pneumatic cylinder that can stop at any point. all you need to do is attach another solenoid to the exhaust of the cylinder's solenoid. it's very hard to describe, and i may draw up a pic in the next few days, but essentially u make it so that at any point in time you can cut off the exhaust of the cylinder, so both sides will fill with air, effectively stopping the piston in its place (or very close to it). but the purge can be very violent, otherwise all you need is enough buttons to manage it. if this was too complicated i can try to make it more clear just ask.
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Unread 26-01-2005, 23:55
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Re: arm design

another way to make multiple points of stop for pneumatics is to use many tiny stroke pistons. this is expensive and complicated but it is just as strong, can be much faster (instead of slowly filling 1 large piston you can slowly fill 2 small ones, tripling or doubling the speed depending...). the only issue is keeping stability constant, to do this i recommend a sliding arm action, and i haven't seen a design of that yet that doesn't compromise the integrity. a good part about pneumatics is that, for what i know, there is no limit to how many pistons that you can use, the only issue is how quickly it takes to charge them all. problem is that generally speaking pneumatics are much heavier, considering the pistons tanks compressor tubing and connections.
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Unread 26-01-2005, 23:59
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Re: arm design

and i urge you to share your arm designs, but if you wish to keep them a secret to prevent others from copying them post them later into the build, i don't want to have to see them in the competition (j/k i just am interested to see what everyone came up with)
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Unread 27-01-2005, 00:16
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Re: arm design

i just don't understand how you all are going to get the necessary travel out of a pneumatic? Does anybody have any examples how they are accomplishing raising a tetra a pretty large distance using a pneumatic?
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Unread 27-01-2005, 00:18
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Re: arm design

Quote:
Originally Posted by Ianworld
i just don't understand how you all are going to get the necessary travel out of a pneumatic? Does anybody have any examples how they are accomplishing raising a tetra a pretty large distance using a pneumatic?
How did they do it last year with pneumatics.....?
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Unread 27-01-2005, 00:47
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Re: arm design

pneumatics are simple, its all about levers. the closer to the pivot point the piston is mounted the more travel u get, but the more power it takes. one thing that can be used to combat this is to link multiple pistons to the same point, 1 2" piston can lift 80lbs, image 2 of them. 1 tetra on the end of a 3-5 foot arm doesn't weight more than 160 lbs (with the lever exchanges in weight and all). i am a huge fan of pneumatics but for something that needs to be able to move as versatilely as would be required this year motors seems to be the way to go (a gear ratio can be your best friends when a 4 foot arm can be swung All the way around holding an 8.5 pound piece of pipe in less than 2 seconds seems about right). but i am sure that people will make it work. the best of both worlds would be a mix of motors and pneumatics but weight comes into issue there (our bot should be 7-23 lbs underweight, but i am sure that we will be right around 130 when completed)
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