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Unread 28-01-2005, 12:53
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Re: Do defensive, low scoring tactics work?

I predict even if you're in a seeding match and all 3 teammates can cap. The one that's slower at it, or so so - will get relegated to this job regardless of their capping capability. It's an important aspect to cancel out the best capper of the opposing alliance with your weaker hand. Although if you had an alliance with 3 so so cappers against a 2 box bot and 1 good capper. I would attempt to out cap that 1 capper with all 3 of ours, and let the box bots take their shots. But I think the standard strategy will be at least 1 teammate playing that defensive "cancel out the opposing fast capper" role. On the other hand like it was said, you don't want to wind up with 2 or 3 of these on a team.

In the finals, these defensive chassis will get serious consideration during picks. But only if there drivers are effective. Simply bringing the chassis to the field doesn't qualify it. If you're going this route, you should be done with your build sooner and give your drivers as much time as possible to get good at blocking.

I think the winning team of regionals/nats will either consist of 3 good to great cappers. Or 2 good to great cappers and 1 really good defensive chassis. But the common denominator will be the best drivers and coach strategies. I don't see how a team consisting of 1 great capper and 2 defensive chassis can win at the top level. Reason, it's too easy to plow through a pile of bots and block that "great" capper. And if there's just one to focus on, with 2 chasing them down, it's just going to be a big pileup fest. I will say from experience though that blocking is very hard to do. Especially if your chasing a good driver/capper with a good chassis.
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