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| View Poll Results: How far along is your animation? | |||
| We are finished!! |
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1 | 3.85% |
| We have some animation but all the modeling |
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6 | 23.08% |
| We have the modeling started |
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14 | 53.85% |
| Not even started |
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4 | 15.38% |
| What animation? |
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1 | 3.85% |
| Voters: 26. You may not vote on this poll | |||
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#1
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I was wondering if anyone knew any rules against using images in that 5 second slate prior to the animation.
I also have some previews of team 135's animation!! (attached) *note* I am only 17 years old, have NO help of mentors and/or professional MAX users, I have never been trained in MAX, and have not been messing with MAX for very long AT ALL! So its a one man show as far as our animation, so don't put me down TOO much Also all animation was done with keyframing and VERY few paths because it is easier to make fixes to animation without the path. Concept: The FIRST Factory, in which we add ingredients such as Teamwork, Leadership, and Gracious Professionalism to graft our mold of FIRST. These ingredients are in liquid form in oil tankers and run through pipelines to the final mold, which is the FIRST logo. Resources: Max 7 One computer (Dual Processor 3.6 Ghz, 1 Gig of RAM, semi-good video card, Windows 2000, Dell) Premier Photoshop Sounds Library A nice tutorial library And I had to make every texture myself... No bones were used in the creation of this animation, though a Spline IK Solver would have been useful in some of my tube animation... Just so you all know, at a Kokomo workshop we decided that ALL Indiana FIRST teams should have a hidden teapot in their animation... Well I am true to my word, ph34r my teapots!! Please comment and give advice to anything you see, I have been working for roughly 50 hours and I know its not beautiful, but I was hoping the idea would make up for it, lol. C & C welcome!! (Comments and Critiques) Enjoy!! |
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#2
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Re: Animation Question
That is looking really nice so far. Keep up the good work.
I have seen animations with a picture as the background on the slate and that is legal. I forgot all about the hidden teapot thing....I guess I should get my guys to put one in somewhere Eric |
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#3
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Re: Animation Question
We are both in the same boat. No resources. no mentors, and no teaching. As you may notice I ask a lot of questions here on CD. This is the most useful resource that I have and I am doing 95% of the animation and one partner is doing the video production and the other is doing the music. Your animation looks great, I can't wait to see it.
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#4
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wow, really great job!
i am also 17, with no training or help from mentors, but i see that you have way more talent (and free time) than i do. actually, your message is similar to the one i had in mind, though my presentation will be very different.we are making a very simple animation, so as not to embarass ourselves. i started up the animation crew this year, so nobody has any past experience with it. i've learned most of the skills i will need to animate what i had in mind, but i have not had a chance to start it yet, so i'll be doing it over the course of three weekends the important thing, though, is that i've started up animation on my team and if we have anything submittable that will be farther than we have ever gone with animation before. i'm just glad to be opening my team to a new aspect of FIRST ![]() Last edited by Mike Ciance : 30-01-2005 at 02:03. |
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#5
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Re: Animation Question
My team has done plenty of modeling for walls and random objects, but the animation process isn't going to start until the storyboard gets finished, which is my job. ^_^;;
Does anyone else do a storyboard? If so, how does it look? Mine looks a lot like something off Disney studio walls. |
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#6
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Re: Animation Question
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i imagine mine will look like idea sketches off disney studio napkins ![]() |
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#7
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Re: Animation Question
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#8
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Re: Animation Question
Hi everyone!
Here are some prerenders of what Team 75 has been doing for animation: sshot01 sshot02 sshot03 sshot04 The teapots are just there for test rendering, not a "teapot factory" noted by someone on my team. LOL. I have question: Are we allowed to use the FIRST logo in the animation? Given the fact that FIRST came out with strict guidelines on how the logo is represented and not to be edited, does those rules apply to animation? Happy animating! |
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#9
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Re: Animation Question
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thats not fair! I'm just a kid! lol. Thats the real world for ya. |
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#10
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Re: Animation Question
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![]() it's like presents, it's the thought that counts, right? ![]() |
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#11
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Re: Animation Question
What are the rendering times in on each still, and are you planning on using advanced lighting in you animation?
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#12
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Re: Animation Question
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#13
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Re: Animation Question
I was just wondering how long the storyboards people turn in usually are. My team is finally going to do an animation this year and were deciding how long to make the storyboard.
oh, and I noticed that you were using the old first logo for you "mold" is this just because you prefer the old one? |
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#14
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Re: Animation Question
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I really don't consider my scene utilizing advance lighting features (no radiosity etc..); the way I've lit the scene is with one skylight, two "lightcards" (material-based lighting),an HDRI map, and turning on Final Gather (Mental Ray renderer). As subteam leader, my focus is on lighting, modeling, and some texturing. I assign my teammates the task of animating and putting the animation together. Render times are usually well below 20 minutes. It probably takes more than 20mins to rebuild the Final Gather Map (can be found under Indirect Illumination); however, I just reuse the map and render times are between 6-10 minutes. Don't be discouraged; lighting is only a small technical part and should be emphasized only if you have the time. Feel free to PM me, I'd be glad to help out. Good Luck animators! |
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#15
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Re: Animation Question
Well I am in almost the opposite position as you. I was taught a little bit by the guy who animated last year. Not nearly enough. Now I have used MAX non-stop for this school year, and while my modeling and animation has become excellent, as well as my use of cameras, lights and forces. But, for the life of me, I cannot do materials! I cant really make things metallic or glossy or shiny. I can sort of make them see through, but I cannot make things look too realistic.
Thankfully, my friend Roger exists. He and I are the onyl ones that really know MAX, and unfortunately, none fo the teachers know it. So, I am screwed as far as it goes. |
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