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#1
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Re: Round Scouting
Sorry it took so long to get back to this, but we never got around to it. Here's the topics to rate robots on that we came up with though:
Driving speed Pushing Power Arm Speed Arm Power Overall Capping Speed Driving Skill Win/Lose and Point Total Comments these are just some rough categories though and will be fine tuned. |
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#2
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Re: Round Scouting
Perhaps "match" may have been a better word for the title of the thread. When I read it first I thought circular and then I thought round numbers (2, 4, 6).
Anyhow, here's what I think is important to look for. Consistency in "plays" Winning pushing matches Driver skill Efficiency in game play. Last edited by sanddrag : 29-01-2005 at 21:14. |
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#3
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Re: Round Scouting
Good list, though, i would add reliability. A good robot is only good if it can do what it was made to do consistently. Also, what they do in autonomous mode would be handy too, though, this could be included with your comments.
Last edited by Anubuss : 16-02-2005 at 15:21. |
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#4
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Re: Round Scouting
I would also add weak points to the list. This is key in strategy, if your alliance knows how to effectively keep opponents from doing what they are best at then that should open up the offensive capabilities of your alliance.
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