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Unread 31-01-2005, 14:52
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Low-Rider Robots

Our robot has about a quarter of an inch of clearance. I don't have a digital camera to show you our wheel mounts, but right now they're up so high than we can flip the bot upside down and it'll still move.

Is your robot a low-rider?
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Unread 31-01-2005, 14:55
Rob Rob is offline
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Re: Low-Rider Robots

121 is riding wicked low this year with about .25" ground clearance as well...

Check out lots of pictures at http://www.joemenassa.com/Robotics05.html

Rob
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Unread 31-01-2005, 15:01
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Re: Low-Rider Robots

I'd think you'd almost have to be a low rider for this game if you plan on stacking more then one tetra at a time or plan on stacking pretty high....unless you like getting tipped or can prove otherwise. I think we're planning on having less then 3" of clearance, but i am not 100% for sure.

Then again, I have no mechanical design ability....im sure someone will prove my statement wrong
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Unread 31-01-2005, 15:06
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Re: Low-Rider Robots

It depends on counter weights and that type of thing, but this year, the lower the better for most teams. I think we might be riding pretty low. Btw, Are you allowed to have pneumatic lifts on wheels? (think bouncing robot...) Jusy out of curiosity
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Unread 31-01-2005, 15:18
Conor Ryan Conor Ryan is offline
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Re: Low-Rider Robots

will anyone go under .2"?
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Unread 31-01-2005, 15:19
Jeff Rodriguez Jeff Rodriguez is offline
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Re: Low-Rider Robots

Quote:
Originally Posted by D.J. Fluck
I'd think you'd almost have to be a low rider for this game if you plan on stacking more then one tetra at a time or plan on stacking pretty high....unless you like getting tipped or can prove otherwise. I think we're planning on having less then 3" of clearance, but i am not 100% for sure.
But having more ground clearance might prove useful for other things.
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Unread 31-01-2005, 15:22
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Re: Low-Rider Robots

Quote:
Originally Posted by cdr1122334455
will anyone go under .2"?
I wouldn't think so because thats about the point that welds or bolt heads start rubbing on the carpet and various other field debris.
Eric
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Unread 31-01-2005, 15:22
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Re: Low-Rider Robots

Just a quick tip on the .25 " ground clearance....the loading zones are .25" HDPE
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Unread 31-01-2005, 15:31
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Re: Low-Rider Robots

Team 662's bot can now be classified as a "low rider". As you can see in the pic, it's barely off of the ground, we're probably going to put larger wheels on, just because the slightest bump in the carpet could beach the thing. But even after we raise it a bit, it'll still be pretty low to the ground.

In a game like this year's tipping is going to be a serious issue, so the lower the center of gravity, the less vulnerable you are.
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Unread 31-01-2005, 15:35
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Re: Low-Rider Robots

we have enough clearance so we can drive over the base of the goals
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Unread 31-01-2005, 15:37
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Re: Low-Rider Robots

I was just wondering, is there a difference with ground Clarence when using wheels or treads? I have seen some bots that use treads with really low ground Clarence and some with high ground clearance.
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Unread 31-01-2005, 19:04
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Re: Low-Rider Robots

Quote:
Originally Posted by Kyle
I was just wondering, is there a difference with ground Clarence when using wheels or treads? I have seen some bots that use treads with really low ground Clarence and some with high ground clearance.
ground clearance is soley determined by the designer... tracks can be high and low, as well as wheels.. jst think of how you can take the same car and either jack it up a foot or so, or drop it down on the ground.. same principle, just that the robot is designed to do that in the beginning, and you dont have to take a torch to the springs..
j
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Unread 31-01-2005, 21:14
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Re: Low-Rider Robots

ours is variable and the lowest i believe is 3/16.
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Unread 31-01-2005, 23:15
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Re: Low-Rider Robots

There is a time at the end of the game when a certain clearance is needed. If your paired with 2 other low riders, your aliance is going to have a problem.
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Unread 31-01-2005, 23:18
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Re: Low-Rider Robots

not unless there is a part on the robot to lift the low rider up..
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