|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#1
|
||||
|
||||
|
Biped system
The biped system on 3ds MAX is simple enough, but how can you create the illusion that it is a human and not a skeleton (or something that resembles one)? And does anyone here no how to integrate Poser with 3ds MAX?
|
|
#2
|
|||
|
|||
|
Re: Biped system
I'm no expert on character studio, but from what I understand, you need to actually have a model of a person in your scene. Then you put the biped skeleton inside it and use the physique modifier. This is similar to the non-CS method of using bones and the skin modifier, which is all that I have used for character animation.
I think I also remember reading that it is possible to use the skin modifier instead of physique with a biped, but I'm not sure. Of course, when you render you want to hide the biped skeleton. |
|
#3
|
||||
|
||||
|
Re: Biped system
I see! Sort of like the IK Tool? Hmmmm... *sigh* I guess I'll have to put in the extra effort...
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| What do you wish you knew about the new control system? | Joe Ross | Control System | 2 | 09-01-2004 21:47 |
| openFIRST switches debugging system to Bugzilla | Timothy D. Ginn | FIRST-related Organizations | 0 | 28-12-2003 00:32 |
| Need a FIRST Robotics control system | kershawrobotics | General Forum | 3 | 07-07-2003 09:49 |
| control system worth more than $500 | archiver | 2001 | 8 | 24-06-2002 02:00 |
| New Innovation FIRST control system and the dashboard | archiver | 2000 | 0 | 23-06-2002 22:15 |