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#1
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Animation Previews 2005
Please post an image or a clip or a preview of you animation please. This is just to get exposed to what is out there. Feel free to discuss the different animations.
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#2
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Re: Animation Previews 2005
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#3
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Re: Animation Previews 2005
![]() Needless to say, it takes place in a graveyard ![]() I'm essentially our team's only animator, so it's up to me again to "magically" create one... I'm sure you people know how I feel ![]() Last edited by 3d_catastrophe : 15-02-2005 at 20:40. |
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#4
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Re: Animation Previews 2005
Does one of those tombstones have the FIRST logo on it? Or are my eyes playing tricks on me....
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#5
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Re: Animation Previews 2005
In our animation there will be, but not in that pic.
I know it sounds bad (FIRST dead and all ) but we've got a storyline that clears it up ![]() |
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#6
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Re: Animation Previews 2005
Hmmm... I could swear the second from the left has a triangle and starts to have the circle too... maybe I'm seeing into the future. Man that graveyard looks great.
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#7
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Re: Animation Previews 2005
Actually, you're right. It is pretty hard to see with such low lighting, but that is a take on the FIRST logo
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#8
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Re: Animation Previews 2005
Hey Guys, this is a preview of one of our scenes (team 192), its kind of grainy but that will dissapear when its in motion. Also, the graininess is caused by the less then perfect quality of the raytracing of our light - if it is at full it crashes our computers - it takes 6 hours to render one pic.
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#9
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Re: Animation Previews 2005
Good image, the grainy effects may be caused by the renderer that you are using...are you using Mental Ray Renderer?!
Why dont you put video post effects on the light?! hehe Last edited by Felipe Reis : 17-02-2005 at 05:34. |
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#10
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Re: Animation Previews 2005
It's the "shadow" of the skylight (which is only available in the default scanline-renderer), which takes forever to calculate, so they decreased the rays per sample, therefore movie = grainy.
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#11
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Re: Animation Previews 2005
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#12
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Re: Animation Previews 2005
try to use Mental Ray motion blur....... just adjust to fast motion blur shader and adjust the samples per pixel manualy.....dont leave it to automatic or one frame will take a long time to render,,,,
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#13
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Re: Animation Previews 2005
I'm not using mental-ray. Just default scanline renderer and image motion blur. A lot of the blur was from the video-editing software from speeding up the clips. Rendered very quickly, no ray-traced materials, all reflections were from reflection maps.
BTW, I am done with my animation, all uploaded and such. |
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#14
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Re: Animation Previews 2005
Team 955 Opening Slate: (^_^)
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